On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#13,141top 59%
Last wipe26d agono schedule published
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,141 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 147 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 4,403 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 7hThu 5 Nov, 19:00 UTCFW
36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:33 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is malingowski.net (formerly PioneerX) based in?
You'll find no region listed by malingowski.net (formerly PioneerX). Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 71.211.149.100:28015.
Is malingowski.net (formerly PioneerX) up, and how steady is its uptime?
You can join now: malingowski.net (formerly PioneerX) is online. The uptime it reports puts the last restart at about 5 minutes ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is malingowski.net (formerly PioneerX) smooth to play on?
The average over the last 48 hours was 147 server fps, and it never went below 126. Buildings, deployables and everything else in the world added up to as many as 95,887 entities. At its highest, it used 2,652 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is malingowski.net (formerly PioneerX) on?
The server malingowski.net (formerly PioneerX) is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does malingowski.net (formerly PioneerX) wipe its map?
Once a month, malingowski.net (formerly PioneerX) wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 12 hours.
What should you expect from wipe day on malingowski.net (formerly PioneerX)?
Recent wipes have peaked at 3 players on average. 17 hours after the latest wipe began, the crowd hit its peak.
Population
Where does malingowski.net (formerly PioneerX) sit among Rust servers?
Over the last seven days, malingowski.net (formerly PioneerX) has #13,141 for player hours, in the top 59% of all ranked servers.
What does the population on malingowski.net (formerly PioneerX) look like?
With 50 slots available, malingowski.net (formerly PioneerX) currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 21:00 UTC, with 0 players.
Tags
What is meant by the tags on malingowski.net (formerly PioneerX)?
The game's browser takes its cue from the tags malingowski.net (formerly PioneerX) has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show malingowski.net (formerly PioneerX)?
Rust Server Score lists that include malingowski.net (formerly PioneerX): Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is malingowski.net (formerly PioneerX) set up, and what rules does it keep?
You will find no gather rate in the name of malingowski.net (formerly PioneerX). With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map malingowski.net (formerly PioneerX) uses?
malingowski.net (formerly PioneerX) runs a game-generated procedural map at size 4,000, seed 205175. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto malingowski.net (formerly PioneerX)?
Enter client.connect 71.211.149.100:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).