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Every Rust server graded on real, live numbers. 72,530 players on the roll · 11,732 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 72.178.40.244:29125
Name of server

KABOOM ISOLATED BASE DESIGN LAB

RegisterPresentOnline
Region–
Address72.178.40.244:29125
Last checked13m ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

13 out of 100, the average of 3 subjects

Players now 0/ 1 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,432 on player hours.
Uptimehours on the list, last 48 8/ 100 Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123402:0003:0010:0011:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:41 UTC2h ago – – running 0
Wed 28 Oct, 02:49 UTC10h ago – – – 0
Sun 25 Oct, 13:43 UTC2d ago 0 – 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
185 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
162 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
134 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
48 / 1000

Quick answers

from the figures on this page

Server details

Where in the world is KABOOM ISOLATED BASE DESIGN LAB?

No region is published for KABOOM ISOLATED BASE DESIGN LAB. Rust Server Score takes the server's word for its location and does not trace the hardware. 72.178.40.244:29125 is the address to use.

Is KABOOM ISOLATED BASE DESIGN LAB up, and how steady is its uptime?

Right now, KABOOM ISOLATED BASE DESIGN LAB is online. It was up 0% of the time over the last 2 full days, 0 of 48 hours. It was first seen by Rust Server Score on 25 October 2026.

On what Rust version does KABOOM ISOLATED BASE DESIGN LAB sit?

You will find KABOOM ISOLATED BASE DESIGN LAB on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does KABOOM ISOLATED BASE DESIGN LAB reset?

No next wipe can be predicted for KABOOM ISOLATED BASE DESIGN LAB, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 2 hours.

What should you expect from wipe day on KABOOM ISOLATED BASE DESIGN LAB?

Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.

Population

Where does KABOOM ISOLATED BASE DESIGN LAB place in the wider field of Rust servers?

In the top 69% of all ranked servers, KABOOM ISOLATED BASE DESIGN LAB sits at #15,432 for player hours over the last seven days.

How many players does KABOOM ISOLATED BASE DESIGN LAB usually have?

Right now, 0 players are on KABOOM ISOLATED BASE DESIGN LAB, which has 1 slots. For the last seven days, the average number of players was 0.

Tags and filters

How should you read the tags on KABOOM ISOLATED BASE DESIGN LAB?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Its slot count is 1; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags KABOOM ISOLATED BASE DESIGN LAB publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does KABOOM ISOLATED BASE DESIGN LAB appear in the Rust Server Score lists and filters?

These Rust Server Score lists count KABOOM ISOLATED BASE DESIGN LAB among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What settings and rules apply on KABOOM ISOLATED BASE DESIGN LAB?

Nothing in the name of KABOOM ISOLATED BASE DESIGN LAB states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.

KABOOM ISOLATED BASE DESIGN LAB runs which map?

A procedural map, generated by the game, is what KABOOM ISOLATED BASE DESIGN LAB runs.

How to join

What is the way to join KABOOM ISOLATED BASE DESIGN LAB?

To connect, start Rust, press F1, and type client.connect 72.178.40.244:29125. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Its slot count is 1.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.