Working its way up from the back of the class: #9,752 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (C−); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Test server, don't play here sit?
The NA tag on Test server, don't play here puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 72.234.254.240:28115.
Is Test server, don't play here up, and how steady is its uptime?
At this moment, Test server, don't play here is offline; the last time it was seen was 4 hours ago. For the last 1 full day, it was up 1 of 24 hours, or 4% of the time. On 27 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Test server, don't play here sit?
Rust network protocol 2635 and build 168909 on Windows is what Test server, don't play here runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Test server, don't play here wipe its map?
the force wipe gives the basis for estimating Test server, don't play here's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 2 days 8 hours have passed since this world was made. The tags show a monthly wipe schedule.
Player numbers
Where does Test server, don't play here sit among Rust servers?
In North America, Test server, don't play here is #1,263, and overall it is #9,752 on player hours over the last seven days, in the top 44% of all ranked servers.
What does the population on Test server, don't play here look like?
The last sighting of Test server, don't play here was 4 hours ago, and it is offline right now. The seven-day average is 1 players, with a peak of 1. The busiest time in the last 48 hours was 08:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on Test server, don't play here?
The game's browser takes its cue from the tags Test server, don't play here has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): Its slot count is 0; ts16 (Group limit): No team may go above 16; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Test server, don't play here appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Test server, don't play here: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on Test server, don't play here?
The name of Test server, don't play here gives no gather rate. You can play in groups of up to 16 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Test server, don't play here runs which map?
The game generates a procedural map for Test server, don't play here.
Getting in
What is the way to join Test server, don't play here?
Enter client.connect 72.234.254.240:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts16,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersIts slot count is 0.
ts16
Group limitNo team may go above 16.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C−); uptime is the one to work on (F).