On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,349top 69% · #1520 in NA
Last wipe22d agoweekly schedule
Next wipe5d 22hTue 3 Nov, 23:17 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 79 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 23:17 UTC, in 5d 22h.
Its weekly schedule tag · low confidence
usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4
Coming wipes
5d 22hTue 3 Nov, 23:17 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
12d 22hTue 10 Nov, 23:17 UTC
19d 22hTue 17 Nov, 23:17 UTC
26d 22hTue 24 Nov, 23:17 UTC
33d 22hTue 1 Dec, 23:17 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
40d 22hTue 8 Dec, 23:17 UTC
The first 48 hours of its last wipes
Tue 6 OctFri 2 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 23:17 UTC22d ago
1
–
running
0
Fri 2 Oct, 08:52 UTC26d ago
0
–
4.6 days
0
Thu 24 Sep, 05:25 UTC34d ago
1
halved by day 4
8.1 days
0
Wed 23 Sep, 03:09 UTC35d ago
1
–
1.1 days
0
Tue 22 Sep, 09:14 UTC36d ago
1
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on PRIVATE puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 72.34.60.40:29015 is the address to use.
How reliable is PRIVATE, and is it up?
You can join now: PRIVATE is online. About 5 days 1 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 22 September 2026, Rust Server Score saw it for the first time.
Does PRIVATE perform well?
It averaged 79 server fps over the last 48 hours, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 38,907 entities. Memory use reached up to 4,923 MB. When fps is low and entities climb, that is lag to players.
What Rust version is PRIVATE on?
You will find PRIVATE on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does PRIVATE wipe, and how often?
The prediction follows its tag, because too few of PRIVATE's wipes are on record to confirm the schedule. Tuesday 3 November at 23:17 UTC is the date set for its next wipe. It has been running its current world for 22 days 1 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on PRIVATE?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Player numbers
Where does PRIVATE place in the wider field of Rust servers?
In North America, PRIVATE is #1,520, and overall it is #15,349 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does PRIVATE usually have?
Right now, 0 players are on PRIVATE, which has 10 slots. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on PRIVATE?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags PRIVATE publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does PRIVATE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include PRIVATE: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
What settings and rules apply on PRIVATE?
Nothing in the name of PRIVATE states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
PRIVATE runs which map?
PRIVATE runs a game-generated procedural map at size 4,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
What is the way to join PRIVATE?
Enter client.connect 72.34.60.40:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).