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Every Rust server graded on real, live numbers. 44,070 players on the roll · 11,698 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 72.34.60.40:29015
Name of server

PRIVATE

RegisterPresentOnline
RegionNA
Address72.34.60.40:29015
Last checked12m ago
weekly wipes moddedoxide
Launch Rust and join
Overall grade

Working towards

46 out of 100, the average of 6 subjects

On the class lists: F (35), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,349top 69% · #1520 in NA
Last wipe22d agoweekly schedule
Next wipe5d 22hTue 3 Nov, 23:17 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 79 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 224 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 23:17 UTC, in 5d 22h. Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  • 5d 22hTue 3 Nov, 23:17 UTC
  • 7d 17hThu 5 Nov, 19:00 UTCFW
  • 12d 22hTue 10 Nov, 23:17 UTC
  • 19d 22hTue 17 Nov, 23:17 UTC
  • 26d 22hTue 24 Nov, 23:17 UTC
  • 33d 22hTue 1 Dec, 23:17 UTC
  • 35d 17hThu 3 Dec, 19:00 UTCFW
  • 40d 22hTue 8 Dec, 23:17 UTC

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:17 UTC22d ago 1 – running 0
Fri 2 Oct, 08:52 UTC26d ago 0 – 4.6 days 0
Thu 24 Sep, 05:25 UTC34d ago 1 halved by day 4 8.1 days 0
Wed 23 Sep, 03:09 UTC35d ago 1 – 1.1 days 0
Tue 22 Sep, 09:14 UTC36d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
17 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
38 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
38 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 200 on average
490 / 525
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
20 / 100

Quick answers

from the figures on this page

Server facts

Where in the world is PRIVATE?

The NA tag on PRIVATE puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 72.34.60.40:29015 is the address to use.

How reliable is PRIVATE, and is it up?

You can join now: PRIVATE is online. About 5 days 1 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 22 September 2026, Rust Server Score saw it for the first time.

Does PRIVATE perform well?

It averaged 79 server fps over the last 48 hours, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 38,907 entities. Memory use reached up to 4,923 MB. When fps is low and entities climb, that is lag to players.

What Rust version is PRIVATE on?

You will find PRIVATE on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

When does PRIVATE wipe, and how often?

The prediction follows its tag, because too few of PRIVATE's wipes are on record to confirm the schedule. Tuesday 3 November at 23:17 UTC is the date set for its next wipe. It has been running its current world for 22 days 1 hours. The tags carry a weekly wipe schedule.

What should you expect from wipe day on PRIVATE?

The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 4.

Player numbers

Where does PRIVATE place in the wider field of Rust servers?

In North America, PRIVATE is #1,520, and overall it is #15,349 on player hours over the last seven days, in the top 69% of all ranked servers.

How many players does PRIVATE usually have?

Right now, 0 players are on PRIVATE, which has 10 slots. Over the past seven days, the average player count was 0.

Tags and filters

What is meant by the tags on PRIVATE?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags PRIVATE publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does PRIVATE appear in the Rust Server Score lists and filters?

Rust Server Score lists that include PRIVATE: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Rules and settings

What settings and rules apply on PRIVATE?

Nothing in the name of PRIVATE states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

PRIVATE runs which map?

PRIVATE runs a game-generated procedural map at size 4,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.

Getting in

What is the way to join PRIVATE?

Enter client.connect 72.34.60.40:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players Its slot count is 10.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs166652
Build This runs on build 166652.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly A wipe happens every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.