On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#14,667top 66% · #1484 in NA
Last wipe9h agoweekly schedule
Next wipe6d 14hWed 4 Nov, 00:46 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,667 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 170 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···WW··
····W··
·····W·
·······
······W
··W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 00:46 UTC, in 6d 14h.
Its weekly schedule tag · low confidence
usual gap7 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
6d 14hWed 4 Nov, 00:46 UTC
8d 9hThu 5 Nov, 19:00 UTCFW
13d 14hWed 11 Nov, 00:46 UTC
20d 14hWed 18 Nov, 00:46 UTC
27d 14hWed 25 Nov, 00:46 UTC
34d 14hWed 2 Dec, 00:46 UTC
36d 9hThu 3 Dec, 19:00 UTCFW
41d 14hWed 9 Dec, 00:46 UTC
The first 48 hours of its last wipes
Sun 25 OctSat 10 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 00:46 UTC9h ago
–
–
running
0
Sun 25 Oct, 01:33 UTC3d ago
0
–
–
0
Sat 10 Oct, 22:34 UTC17d ago
0
–
14.1 days
0
Fri 2 Oct, 22:19 UTC25d ago
1
halved by day 1
8 days
0
Fri 25 Sep, 21:59 UTC32d ago
6
halved by day 2
7 days
1
Thu 24 Sep, 06:06 UTC34d ago
6
–
1.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Plunder Naval Rust Server | 10/24?
In North America, according to its own listing, sits [US] Plunder Naval Rust Server | 10/24, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 72.34.60.40:29420.
Is [US] Plunder Naval Rust Server | 10/24 up, and how steady is its uptime?
The server is up: [US] Plunder Naval Rust Server | 10/24 is online now. According to its reported uptime, the last restart was about 6 hours ago. For the last 7 full days, it was up 71 of 168 hours, or 42% of the time. On 22 September 2026, Rust Server Score saw it for the first time.
Does [US] Plunder Naval Rust Server | 10/24 perform well?
The average over the last 48 hours was 170 server fps, and it never went below 145. Up to 38,922 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,912 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [US] Plunder Naval Rust Server | 10/24 on?
Rust network protocol 2635 and build 168909 on Windows is what [US] Plunder Naval Rust Server | 10/24 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [US] Plunder Naval Rust Server | 10/24 wipe its map?
Too few wipes on [US] Plunder Naval Rust Server | 10/24 are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Wednesday 4 November at 00:46 UTC. The world it runs now was created 9 hours. Its tags state that it wipes weekly.
What happens on [US] Plunder Naval Rust Server | 10/24 when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player count
Where does [US] Plunder Naval Rust Server | 10/24 place in the wider field of Rust servers?
Over the last seven days, [US] Plunder Naval Rust Server | 10/24 has #14,667 for player hours, in the top 66% of all ranked servers and #1,484 in North America.
Is [US] Plunder Naval Rust Server | 10/24 a busy server?
With 100 slots available, [US] Plunder Naval Rust Server | 10/24 currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 01:00 UTC, with 0 players.
Tags
What is meant by the tags on [US] Plunder Naval Rust Server | 10/24?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags [US] Plunder Naval Rust Server | 10/24 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [US] Plunder Naval Rust Server | 10/24?
Rust Server Score lists that include [US] Plunder Naval Rust Server | 10/24: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Map and rules
What settings and rules apply on [US] Plunder Naval Rust Server | 10/24?
The name of [US] Plunder Naval Rust Server | 10/24 gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [US] Plunder Naval Rust Server | 10/24?
A procedural map of size 4,500 and seed 1337, generated by the game, is what [US] Plunder Naval Rust Server | 10/24 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
What is the way to join [US] Plunder Naval Rust Server | 10/24?
Enter client.connect 72.34.60.40:29420 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/29jEng55cr.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).