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Every Rust server graded on real, live numbers. 34,139 players on the roll · 11,591 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 72.60.151.232:28015
Name of server

Imperium Plugin Development

RegisterPresentOnline
Region–
Address72.60.151.232:28015
Last checked8m ago
moddedoxide
Launch Rust and join
Overall grade

Getting there

58 out of 100, the average of 6 subjects

On the class lists: D (51), with population over 48 hours and no performance mark.

Players now 0/ 2 0% full
7-day average0peak 1
Rank#5,409top 24%
Last wipe3d agono schedule published
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 11/ 100 A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours 76/ 100 Holds a respectable place: #5,409 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 77 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 65/ 100 Climbing fast: up 1,574 places this week.

A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  • 8d 14hThu 5 Nov, 19:00 UTCFW
  • 17d 13hSat 14 Nov, 18:03 UTC
  • 36d 14hThu 3 Dec, 19:00 UTCFW
  • 38d 13hSat 5 Dec, 18:03 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:03 UTC3d ago 1 – running 0
Sat 3 Oct, 18:59 UTC24d ago 1 halved by day 8 21 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 159 on average
44 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
52 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
25 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
7 / 1000

Quick answers

from the figures on this page

About the server

In what location does Imperium Plugin Development sit?

You'll find no region listed by Imperium Plugin Development. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 72.60.151.232:28015.

How dependable is Imperium Plugin Development, and is it online at the moment?

You can join now: Imperium Plugin Development is online. According to its reported uptime, the last restart was about 3 days 2 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 1 October 2026, Rust Server Score saw it for the first time.

How well does Imperium Plugin Development run?

It never fell below 14 server fps in the last 48 hours, averaging 77. Up to 46,709 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,463 MB of memory. When fps is low and entities climb, that is lag to players.

Which Rust version is Imperium Plugin Development running?

The server Imperium Plugin Development is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Imperium Plugin Development reset?

The wipe rhythm on Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 3 days 10 hours have passed since this world was made.

What should you expect from wipe day on Imperium Plugin Development?

Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 8.

Population

Where does Imperium Plugin Development sit among Rust servers?

In the top 24% of all ranked servers, Imperium Plugin Development sits at #5,409 for player hours over the last seven days.

Is Imperium Plugin Development a busy server?

Right now, 0 players are on Imperium Plugin Development, which has 2 slots. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 23:00 UTC, with 1 players.

Tags and filters

How should you read the tags on Imperium Plugin Development?

gmrust (Game mode): Rust survival, played by the standard rules; mp2 (Max players): The server holds 2 slots; ts128 (Group limit): Teams cap out at 128; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Imperium Plugin Development publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Imperium Plugin Development appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Imperium Plugin Development: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server rules

What settings and rules apply on Imperium Plugin Development?

You will find no gather rate in the name of Imperium Plugin Development. A group here can reach 128 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.

Imperium Plugin Development runs which map?

Imperium Plugin Development runs a game-generated procedural map at size 3,000, seed 543543. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How do you get onto Imperium Plugin Development?

Enter client.connect 72.60.151.232:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp2
Max players The server holds 2 slots.
ts128
Group limit Teams cap out at 128.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.