Working its way up from the back of the class: #16,032 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 257 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 19:21 UTC, in 19h.
Its biweekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
19hThu 29 Oct, 19:21 UTC
7d 18hThu 5 Nov, 19:00 UTCFW
14d 19hThu 12 Nov, 19:21 UTC
28d 19hThu 26 Nov, 19:21 UTC
35d 18hThu 3 Dec, 19:00 UTCFW
42d 19hThu 10 Dec, 19:21 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 19:21 UTC41d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast?
In North America, according to its own listing, sits US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 72.60.227.12:28035 is the address to use.
Is US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast up, and how steady is its uptime?
The server is down: US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast is offline now, with the last sighting 27 days 5 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast running?
You will find US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast on Rust network protocol 2633 and build 165217, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast wipe, and how often?
Its tag sets the prediction, as the record holds too few of US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast's wipes to confirm its schedule. It is due to wipe next on Thursday 29 October at 19:21 UTC. It has been running its current world for 41 days 4 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast hold in the rankings?
In North America, US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast is #1,595, and overall it is #16,032 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast look like?
US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast is offline at the moment; the last time it was seen was 27 days 5 hours ago.
Tags
What do US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast's tags stand for?
The game's browser takes its cue from the tags US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp80 (Max players): The server holds 80 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^r (Roleplay): This server is for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast?
Rust Server Score lists that include US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded, Rust zombie servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
How is US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast set up, and what rules does it keep?
You will find no gather rate in the name of US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast. The default of 8 players applies as the group cap. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast uses?
The game generates the procedural map on US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast at size 4,650 with seed 1458310996. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join US | DukPond | Friendly PVE + PVP Zombies Events SkillTree Fast?
To connect, start Rust, press F1, and type client.connect 72.60.227.12:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/5SarBwhYVJ.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2633,^z,^y,^b,^r,NA,^p,gmrust,cs165217,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp80
Max playersThe server holds 80 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).