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Every Rust server graded on real, live numbers. 48,756 players on the roll · 11,679 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 72.9.145.13:28015
Name of server

PolarBearFightClub2.0

RegisterPresentOnline
Region–
Address72.9.145.13:28015
Last checked10m ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

51 out of 100, the average of 5 subjects

On the class lists: F (39), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,414top 69%
Last wipe115d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,414 on player hours.
Uptimehours on the list, last 48 77/ 100 Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 124 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 241 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123411:0018:0001:0009:0016:0023:00

Hourly average and peak, UTC.

Server performance

010020030040011:0018:0001:0009:0016:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 87 on average
36 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
7 / 200
CSL Scenery Budget Test
groups of 8+ · 85 on average
0 / 500

Quick answers

from the figures on this page

Server facts

Which region is PolarBearFightClub2.0 based in?

PolarBearFightClub2.0 leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 72.9.145.13:28015.

How dependable is PolarBearFightClub2.0, and is it online at the moment?

The server is up: PolarBearFightClub2.0 is online now. The uptime it reports puts the last restart at about 12 hours ago. It was up 94% of the time over the last 7 full days, 158 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Does PolarBearFightClub2.0 perform well?

It averaged 124 server fps over the last 48 hours, with a low of 71. Up to 73,499 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,064 MB. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is PolarBearFightClub2.0 on?

You will find PolarBearFightClub2.0 on Rust network protocol 2631 and build 156812, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does PolarBearFightClub2.0 reset?

There are too few wipes on record for PolarBearFightClub2.0 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 115 days 21 hours.

Player numbers

Where does PolarBearFightClub2.0 place in the wider field of Rust servers?

Over the last seven days, PolarBearFightClub2.0 has #15,414 for player hours, in the top 69% of all ranked servers.

How many players does PolarBearFightClub2.0 usually have?

With 50 slots available, PolarBearFightClub2.0 currently has 0 players. For the last seven days, the average number of players was 0.

Tags

What is meant by the tags on PolarBearFightClub2.0?

You'll see PolarBearFightClub2.0 tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2631 (Protocol): The game protocol is 2631, so your game must match that version to join; cs156812 (Build): Build number: 156812; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature PolarBearFightClub2.0?

Rust Server Score lists that include PolarBearFightClub2.0: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

What settings and rules apply on PolarBearFightClub2.0?

The name of PolarBearFightClub2.0 gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

PolarBearFightClub2.0 runs which map?

A procedural map of size 3,500 and seed 518502043, generated by the game, is what PolarBearFightClub2.0 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

What is the way to join PolarBearFightClub2.0?

To connect, start Rust, press F1, and type client.connect 72.9.145.13:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2631
Protocol The game protocol is 2631, so your game must match that version to join.
cs156812
Build Build number: 156812.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.