Skip to the page
Every Rust server graded on real, live numbers. 95,389 players on the roll · 11,875 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 73.191.106.243:28015
Name of server

MD's Testing Grounds

RegisterAbsentOffline
Region–
Address73.191.106.243:28015
Last checked2d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

21 out of 100, the average of 2 subjects

On the class lists: F (42), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 1
Rank#12,852top 58%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 42/ 100 Working its way up from the back of the class: #12,852 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:56 UTC2d ago – – – 1
Tue 27 Oct, 00:42 UTC2d ago – – – 1
Mon 26 Oct, 23:32 UTC2d ago – – – 0
Mon 26 Oct, 23:10 UTC2d ago – – – 0
Mon 26 Oct, 22:47 UTC2d ago – – – 0
Mon 26 Oct, 22:43 UTC2d ago – – – 0
Mon 26 Oct, 22:34 UTC2d ago – – – 0

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10
EU · groups of 8+ · weekly · 111 on average
206 / 300
RaidLab
groups of 8+ · 32 on average
200 / 50
EU Hub 01
EU · groups of 1000+ · 23 on average
16 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10
EU · groups of 8+ · monthly · 3 on average
3 / 300
Warriors
groups of 8+ · 2 on average
2 / 100
A Shockbyte Rust Server
groups of 8+ · 2 on average
0 / 40

Quick answers

from the figures on this page

Server details

Which region is MD's Testing Grounds based in?

No region is published for MD's Testing Grounds. Rust Server Score takes the server's word for its location and does not trace the hardware. 73.191.106.243:28015 is the address to use.

Is MD's Testing Grounds up, and how steady is its uptime?

The server is down: MD's Testing Grounds is offline now, with the last sighting 2 days 13 hours ago. It was up 6% of the time over the last 2 full days, 3 of 48 hours. On 26 October 2026, Rust Server Score saw it for the first time.

Which Rust version is MD's Testing Grounds running?

The server MD's Testing Grounds is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does MD's Testing Grounds reset?

None of the resets on MD's Testing Grounds is a wipe: the world is remade every few hours and no schedule is kept.

Population

What position does MD's Testing Grounds hold in the rankings?

In the top 58% of all ranked servers, MD's Testing Grounds sits at #12,852 for player hours over the last seven days.

What does the population on MD's Testing Grounds look like?

The last sighting of MD's Testing Grounds was 2 days 13 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.

Lists and filters

What is meant by the tags on MD's Testing Grounds?

The game's browser takes its cue from the tags MD's Testing Grounds has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show MD's Testing Grounds?

Rust Server Score lists that include MD's Testing Grounds: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server rules

What settings and rules apply on MD's Testing Grounds?

Nothing in the name of MD's Testing Grounds states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.

Connecting

How do you get onto MD's Testing Grounds?

Enter client.connect 73.191.106.243:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Its slot count is 100.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.