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Every Rust server graded on real, live numbers. 73,690 players on the roll · 11,765 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 73.35.47.125:28015
Name of server

HighMiles Map Testing Server

RegisterAbsentOffline
Region–
Address73.35.47.125:28015
Last checked5d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

18 out of 100, the average of 2 subjects

On the class lists: F (33), with population over 48 hours and no performance mark.

Players now 0/ 5 0% full
7-day average0peak 1
Rank#14,964top 67%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours 33/ 100 Working its way up from the back of the class: #14,964 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct16 Oct24 Oct26 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:21 UTC18d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
66 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
21 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
73 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
274 / 310

Quick answers

from the figures on this page

About the server

In what location does HighMiles Map Testing Server sit?

No region is published for HighMiles Map Testing Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 73.35.47.125:28015 is the address to use.

Is HighMiles Map Testing Server up, and how steady is its uptime?

At this moment, HighMiles Map Testing Server is offline; the last time it was seen was 5 days 18 hours ago. It was up 2 of 168 hours over the last 7 full days, which is 1% of the time. On 11 October 2026, Rust Server Score saw it for the first time.

What Rust version is HighMiles Map Testing Server on?

You will find HighMiles Map Testing Server on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does HighMiles Map Testing Server wipe its map?

The record holds too few of HighMiles Map Testing Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 18 days 8 hours.

What should you expect from wipe day on HighMiles Map Testing Server?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.

Population

Where does HighMiles Map Testing Server sit among Rust servers?

Over the last seven days, HighMiles Map Testing Server has #14,964 for player hours, in the top 67% of all ranked servers.

How many players does HighMiles Map Testing Server usually have?

It has been 5 days 18 hours since HighMiles Map Testing Server was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.

Tags

How should you read the tags on HighMiles Map Testing Server?

The game's browser takes its cue from the tags HighMiles Map Testing Server has set: gmvanilla (Game mode): You play vanilla survival here; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature HighMiles Map Testing Server?

These Rust Server Score lists count HighMiles Map Testing Server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which rules does HighMiles Map Testing Server enforce, and what are its settings?

Nothing in the name of HighMiles Map Testing Server states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map HighMiles Map Testing Server uses?

A procedural map of size 3,200 and seed 2103294826, generated by the game, is what HighMiles Map Testing Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How do you get onto HighMiles Map Testing Server?

Enter client.connect 73.35.47.125:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You play vanilla survival here.
mp5
Max players The server holds 5 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.