On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#10,191top 46%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,191 on player hours.
Uptimehours on the list, last 48
50/ 100
D
Attendance needs work: on the list only 24 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 146 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctTue 13 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 00:36 UTC5d ago
1
–
running
0
Tue 13 Oct, 08:22 UTC15d ago
1
–
10.7 days
0
Mon 12 Oct, 01:49 UTC17d ago
1
–
1.3 days
0
Fri 9 Oct, 07:02 UTC19d ago
1
–
2.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by KSK-Labs Testing. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 74.130.231.139:28025.
How reliable is KSK-Labs Testing, and is it up?
The server is down: KSK-Labs Testing is offline now, with the last sighting 9 hours ago. About 23 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 57 of 168 hours, or 34% of the time. On 9 October 2026, Rust Server Score saw it for the first time.
Does KSK-Labs Testing perform well?
It averaged 146 server fps over the last 48 hours, with a low of 120. At its peak, it held 71,215 entities, including buildings, deployables and all else in the world. At its highest, it used 2,483 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is KSK-Labs Testing on?
Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does KSK-Labs Testing wipe, and how often?
There is no next wipe to predict on KSK-Labs Testing, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 5 days 5 hours.
What should you expect from wipe day on KSK-Labs Testing?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does KSK-Labs Testing place in the wider field of Rust servers?
In the top 46% of all ranked servers, KSK-Labs Testing sits at #10,191 for player hours over the last seven days.
How many players does KSK-Labs Testing usually have?
The last sighting of KSK-Labs Testing was 9 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on KSK-Labs Testing?
The game's browser takes its cue from the tags KSK-Labs Testing has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does KSK-Labs Testing appear in the Rust Server Score lists and filters?
Rust Server Score lists that include KSK-Labs Testing: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
How is KSK-Labs Testing set up, and what rules does it keep?
You will find no gather rate in the name of KSK-Labs Testing. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map KSK-Labs Testing uses?
A procedural map of size 3,500 and seed 10, generated by the game, is what KSK-Labs Testing runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto KSK-Labs Testing?
To connect, start Rust, press F1, and type client.connect 74.130.231.139:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).