On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#6,573top 30%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,573 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 232 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, and #376 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Snaplatacks Plugin Shack based in?
No region is published for Snaplatacks Plugin Shack. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 74.131.100.148:28015.
How dependable is Snaplatacks Plugin Shack, and is it online at the moment?
Right now, Snaplatacks Plugin Shack is online. The uptime it reports puts the last restart at about 4 minutes ago. It was up 100% of the time over the last 4 full days, 96 of 96 hours. It was first seen by Rust Server Score on 23 October 2026.
Does Snaplatacks Plugin Shack perform well?
It never fell below 220 server fps in the last 48 hours, averaging 232. Up to 147,353 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,057 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Snaplatacks Plugin Shack sit?
You will find Snaplatacks Plugin Shack on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Snaplatacks Plugin Shack reset?
Snaplatacks Plugin Shack has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 17 days 11 hours.
Population
Where does Snaplatacks Plugin Shack place in the wider field of Rust servers?
Over the last seven days, Snaplatacks Plugin Shack has #6,573 for player hours, in the top 30% of all ranked servers. It comes #376 among servers in the quad group.
What does the population on Snaplatacks Plugin Shack look like?
Right now, 0 players are on Snaplatacks Plugin Shack, which has 50 slots. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 1 players.
Tags
How should you read the tags on Snaplatacks Plugin Shack?
You'll see Snaplatacks Plugin Shack tagged with gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp50 (Max players): Its slot count is 50; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Snaplatacks Plugin Shack?
One operator most likely runs these: Snaplatacks Plugin Shack and 1 other server we track all publish a snaplatack.info hostname.
Which lists and filters on Rust Server Score show Snaplatacks Plugin Shack?
Rust Server Score lists that include Snaplatacks Plugin Shack: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.
Map and rules
How is Snaplatacks Plugin Shack set up, and what rules does it keep?
You will find no gather rate in the name of Snaplatacks Plugin Shack. The cap on group size is 4 players (quad). You get softcore here, Facepunch's easier setting, with part of your loot kept. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Snaplatacks Plugin Shack uses?
A procedural map of size 5,000 and seed 2147483647, generated by the game, is what Snaplatacks Plugin Shack runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Snaplatacks Plugin Shack?
Enter client.connect 74.131.100.148:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/VVaGjV2rk9.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^z,^y
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp50
Max playersIts slot count is 50.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).