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Every Rust server graded on real, live numbers. 61,093 players on the roll · 11,722 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 74.244.31.245:28025
Name of server

Peace, Then War

RegisterPresentOnline
Region–
Address74.244.31.245:28025
Last checked12m ago
moddedcarbon
Launch Rust and join
Overall grade

Steady

60 out of 100, the average of 6 subjects

On the class lists: D (52), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 8
Rank#4,711top 21%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 79/ 100 Holds a respectable place: #4,711 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 174 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 84/ 100 Climbing fast: up 3,201 places this week.

A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246812:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW27d ago 5 – running 0
Sun 6 Sep, 19:56 UTC52d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
159 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

Quick answers

from the figures on this page

About the server

Which region is Peace, Then War based in?

No region is published for Peace, Then War. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 74.244.31.245:28025.

How dependable is Peace, Then War, and is it online at the moment?

The server is up: Peace, Then War is online now. According to its reported uptime, the last restart was about 22 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Is Peace, Then War smooth to play on?

The average over the last 48 hours was 174 server fps, and it never went below 108. At its peak, it held 146,136 entities, including buildings, deployables and all else in the world. Up to 4,565 MB of memory was used. Players feel lag when fps drops and entities pile up.

What Rust version is Peace, Then War on?

Rust network protocol 2635 and build 168909 on Windows is what Peace, Then War runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does Peace, Then War wipe its map?

There are too few wipes on record for Peace, Then War to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days 15 hours.

What should you expect from wipe day on Peace, Then War?

Recent wipes have peaked at 4 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 8 in the wipes where it did not hold.

Player count

What position does Peace, Then War hold in the rankings?

Over the last seven days, Peace, Then War has #4,711 for player hours, in the top 21% of all ranked servers.

Is Peace, Then War a busy server?

Peace, Then War is showing 0 players right now, with 50 slots in total. Averaging 0 players over seven days, it peaked at 8. The busiest time in the last 48 hours was 00:00 UTC, with an average of 8 players.

Tags and filters

How should you read the tags on Peace, Then War?

You'll see Peace, Then War tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Peace, Then War appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Peace, Then War among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which rules does Peace, Then War enforce, and what are its settings?

Nothing in the name of Peace, Then War states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Peace, Then War uses?

The game generates the procedural map on Peace, Then War at size 4,800 with seed 2056159002. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

What is the way to join Peace, Then War?

To connect, start Rust, press F1, and type client.connect 74.244.31.245:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players 50 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.