On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#7,321top 33% · #417 in EA
Last wipe26d agobiweekly schedule
Next wipe1d 17hFri 30 Oct, 13:53 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,321 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 2,832 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers, top 75% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 13:53 UTC, in 1d 17h.
Its biweekly schedule tag · low confidence
usual gap13 daysbetween real wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 4
Coming wipes
1d 17hFri 30 Oct, 13:53 UTC
7d 22hThu 5 Nov, 19:00 UTCFW
15d 17hFri 13 Nov, 13:53 UTC
29d 17hFri 27 Nov, 13:53 UTC
35d 22hThu 3 Dec, 19:00 UTCFW
43d 17hFri 11 Dec, 13:53 UTC
The first 48 hours of its last wipes
Fri 2 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 13:53 UTC26d ago
6
–
running
2
Sat 19 Sep, 13:45 UTC39d ago
10
halved by day 4
13 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki sit?
You'll see [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki listed in Asia, tagged EA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 74.63.207.94:28080.
How reliable is [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki, and is it up?
The server is up: [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki is online now. About 5 hours ago, it restarted, based on the uptime it reports. It was up 86% of the time over the last 7 full days, 145 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki perform well?
The average over the last 48 hours was 45 server fps, and it never went below 33. Buildings, deployables and everything else in the world added up to as many as 121,213 entities. Memory use reached up to 5,018 MB. Players feel lag when fps drops and entities pile up.
What Rust version is [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki on?
The server [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki is on Rust network protocol 2634 and build 166586 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki wipe its map?
Too few wipes on [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki are recorded to confirm the schedule, so its tag guides the prediction. Friday 30 October at 13:53 UTC is the date set for its next wipe. 26 days 6 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki when wipe day arrives?
The average peak on its recent wipes was 8 players. 24 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.
Player count
What position does [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki hold in the rankings?
Over the last seven days, [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki has #7,321 for player hours, in the top 33% of all ranked servers and #417 in Asia.
How many players does [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki usually have?
Right now, 0 players are on [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki, which has 50 slots. The seven-day average is 0 players, with a peak of 2.
Lists and filters
What do [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki's tags stand for?
You'll see [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki?
No other server we track uses the rustk9n.work hostname that [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki publishes.
Which lists and filters on Rust Server Score show [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki?
Rust Server Score lists that include [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Map and rules
Which rules does [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki enforce, and what are its settings?
Going by its name, [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki runs 2x gather. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki uses?
A procedural map of size 4,500 and seed 13825, generated by the game, is what [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How do you get onto [JP/PVE] 友情フロンティア by K9N | 2X-5X レート | Ki?
Enter client.connect 74.63.207.94:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/XbZ5NQz7EJ.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^b,EA,gmrust,cs166586,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166586
BuildBuild number: 166586.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).