On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak 1
Rank#8,318top 37%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
26/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,318 on player hours.
Uptimehours on the list, last 48
15/ 100
F
Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is XESSIVEMINDS DEVELOPMENTAL SERVER ONLY based in?
You'll find no region listed by XESSIVEMINDS DEVELOPMENTAL SERVER ONLY. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 75.109.7.103:28056 is the address to use.
How reliable is XESSIVEMINDS DEVELOPMENTAL SERVER ONLY, and is it up?
You cannot join now: XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is offline, last seen 4 hours ago. About 26 minutes ago, it restarted, based on the uptime it reports. It was up 21% of the time over the last 3 full days, 15 of 72 hours. The first sighting by Rust Server Score was on 24 October 2026.
Does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY perform well?
The average over the last 48 hours was 60 server fps, and it never went below 60. Up to 121,733 entities were in the world, covering buildings, deployables and the rest. Up to 2,807 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is XESSIVEMINDS DEVELOPMENTAL SERVER ONLY running?
You will find XESSIVEMINDS DEVELOPMENTAL SERVER ONLY on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY wipe, and how often?
There are too few wipes on record for XESSIVEMINDS DEVELOPMENTAL SERVER ONLY to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 3 days 19 hours have passed since this world was made.
Player count
What position does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY hold in the rankings?
Over the last seven days, XESSIVEMINDS DEVELOPMENTAL SERVER ONLY has #8,318 for player hours, in the top 37% of all ranked servers.
What does the population on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY look like?
The last sighting of XESSIVEMINDS DEVELOPMENTAL SERVER ONLY was 4 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.
Lists and filters
What do XESSIVEMINDS DEVELOPMENTAL SERVER ONLY's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): 1 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags XESSIVEMINDS DEVELOPMENTAL SERVER ONLY publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
Rust Server Score lists that include XESSIVEMINDS DEVELOPMENTAL SERVER ONLY: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
How is XESSIVEMINDS DEVELOPMENTAL SERVER ONLY set up, and what rules does it keep?
Nothing in the name of XESSIVEMINDS DEVELOPMENTAL SERVER ONLY states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
XESSIVEMINDS DEVELOPMENTAL SERVER ONLY runs a game-generated procedural map at size 4,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
To connect, start Rust, press F1, and type client.connect 75.109.7.103:28056. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max players1 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); uptime is the one to work on (F).