On the class lists: F (28), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,412top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,412 on player hours.
Uptimehours on the list, last 48
54/ 100
D
Attendance needs work: on the list only 26 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by BZPVETEST. Rust Server Score takes the server's word for its location and does not trace the hardware. 75.175.131.244:28015 is the address to use.
How reliable is BZPVETEST, and is it up?
The server is up: BZPVETEST is online now. The uptime it reports puts the last restart at about 9 days 11 hours ago. It was first seen by Rust Server Score on 27 October 2026.
Is BZPVETEST smooth to play on?
The average over the last 48 hours was 40 server fps, and it never went below 39. At its peak, it held 96,668 entities, including buildings, deployables and all else in the world. Up to 5,197 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is BZPVETEST on?
You will find BZPVETEST on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does BZPVETEST wipe its map?
There are too few wipes on record for BZPVETEST to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 9 days 12 hours have passed since this world was made.
Player numbers
Where does BZPVETEST place in the wider field of Rust servers?
In the top 69% of all ranked servers, BZPVETEST sits at #15,412 for player hours over the last seven days.
How many players does BZPVETEST usually have?
BZPVETEST is showing 0 players right now, with 50 slots in total. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on BZPVETEST?
The game's browser takes its cue from the tags BZPVETEST has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does BZPVETEST appear in the Rust Server Score lists and filters?
These Rust Server Score lists count BZPVETEST among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
How is BZPVETEST set up, and what rules does it keep?
You will find no gather rate in the name of BZPVETEST. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map BZPVETEST uses?
A procedural map of size 4,250 and seed 1413175854, generated by the game, is what BZPVETEST runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to BZPVETEST?
To connect, start Rust, press F1, and type client.connect 75.175.131.244:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://battlezone.gg/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (C+); population is the one to work on (F).