On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,349top 69%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 91 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 8,071 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap7.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 11:22 UTC13d ago
1
–
running
0
Thu 8 Oct, 01:31 UTC21d ago
1
✓ held half
7.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for BIG JOHN RUST. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 75.185.133.138:28015.
Is BIG JOHN RUST up, and how steady is its uptime?
Right now, BIG JOHN RUST is online. According to its reported uptime, the last restart was about 12 days ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 7 October 2026.
How well does BIG JOHN RUST run?
It never fell below 74 server fps in the last 48 hours, averaging 91. Up to 66,526 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,952 MB. Players feel lag when fps drops and entities pile up.
What Rust version is BIG JOHN RUST on?
Rust network protocol 2634 and build 167058 on Windows is what BIG JOHN RUST runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does BIG JOHN RUST wipe its map?
The record holds too few of BIG JOHN RUST's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 13 days 17 hours have passed since this world was made.
What should you expect from wipe day on BIG JOHN RUST?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 16 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
What position does BIG JOHN RUST hold in the rankings?
Over the last seven days, BIG JOHN RUST has #15,349 for player hours, in the top 69% of all ranked servers.
How many players does BIG JOHN RUST usually have?
BIG JOHN RUST is showing 0 players right now, with 10 slots in total. Over the past seven days, the average player count was 0.
Lists and filters
What do BIG JOHN RUST's tags stand for?
You'll see BIG JOHN RUST tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167058 (Build): This runs on build 167058; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature BIG JOHN RUST?
These Rust Server Score lists count BIG JOHN RUST among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does BIG JOHN RUST enforce, and what are its settings?
The name of BIG JOHN RUST gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
BIG JOHN RUST runs which map?
A procedural map of size 3,500 and seed 6738, generated by the game, is what BIG JOHN RUST runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto BIG JOHN RUST?
To connect, start Rust, press F1, and type client.connect 75.185.133.138:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167058
BuildThis runs on build 167058.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).