On the class lists: F (15), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,353top 69%
Last wipe7d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,353 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
14/ 100
F
Lost ground: down 10,903 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
20d 18hThu 19 Nov, 00:22 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctWed 21 OctTue 20 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 00:22 UTC7d ago
2
–
running
2
Wed 21 Oct, 17:38 UTC7d ago
3
–
0.3 days
1
Tue 20 Oct, 19:51 UTC8d ago
3
–
0.9 days
0
Mon 19 Oct, 23:17 UTC9d ago
4
–
0.9 days
4
Mon 19 Oct, 02:03 UTC10d ago
4
–
0.9 days
2
Fri 16 Oct, 13:34 UTC12d ago
3
halved by day 1
2.5 days
0
Fri 16 Oct, 01:11 UTC13d ago
3
–
0.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 3x · biweekly · 127 on average
228 / 265
Quick answers
from the figures on this page
Server details
In what location does BRUHUST 1.5x sit?
No region is published for BRUHUST 1.5x. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 75.220.26.13:28015.
Is BRUHUST 1.5x up, and how steady is its uptime?
At this moment, BRUHUST 1.5x is offline; the last time it was seen was 7 days 3 hours ago. It was up 2% of the time over the last 7 full days, 3 of 168 hours. The first sighting by Rust Server Score was on 15 October 2026.
What Rust version is BRUHUST 1.5x on?
The server BRUHUST 1.5x is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does BRUHUST 1.5x reset?
Its tag sets the prediction, as the record holds too few of BRUHUST 1.5x's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 7 days 5 hours. Its tags say it wipes every two weeks.
What happens on BRUHUST 1.5x when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
What position does BRUHUST 1.5x hold in the rankings?
Over the last seven days, BRUHUST 1.5x has #15,353 for player hours, in the top 69% of all ranked servers.
What does the population on BRUHUST 1.5x look like?
The last sighting of BRUHUST 1.5x was 7 days 3 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags
What do BRUHUST 1.5x's tags stand for?
You'll see BRUHUST 1.5x tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show BRUHUST 1.5x?
These Rust Server Score lists count BRUHUST 1.5x among them: 1.5x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 1.5x.
Map and rules
How is BRUHUST 1.5x set up, and what rules does it keep?
Going by its name, BRUHUST 1.5x runs 1.5x gather. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
BRUHUST 1.5x runs which map?
The game generates the procedural map on BRUHUST 1.5x at size 1,100 with seed 1401480073. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto BRUHUST 1.5x?
To connect, start Rust, press F1, and type client.connect 75.220.26.13:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^z,^y,^b,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).