On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,268top 68%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 4,732 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5
The first 48 hours of its last wipes
Sun 4 OctWed 23 SepWed 23 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 20:28 UTC25d ago
1
–
running
0
Wed 23 Sep, 23:51 UTC35d ago
1
halved by day 2
10.9 days
0
Wed 23 Sep, 04:18 UTC36d ago
1
–
0.8 days
0
Wed 16 Sep, 19:15 UTC43d ago
1
halved by day 1
6.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 10+ · 1000x · monthly · 3 on average
2 / 100
Quick answers
from the figures on this page
Server facts
In what location does CHUDLANDS 1000X sit?
You'll find no region listed by CHUDLANDS 1000X. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 76.103.199.248:28015.
How dependable is CHUDLANDS 1000X, and is it online at the moment?
The server is up: CHUDLANDS 1000X is online now. According to its reported uptime, the last restart was about 5 days 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 15 September 2026, Rust Server Score saw it for the first time.
How well does CHUDLANDS 1000X run?
It never fell below 91 server fps in the last 48 hours, averaging 119. At its peak, it held 68,978 entities, including buildings, deployables and all else in the world. Up to 4,289 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is CHUDLANDS 1000X running?
You will find CHUDLANDS 1000X on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does CHUDLANDS 1000X reset?
CHUDLANDS 1000X wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 25 days.
What should you expect from wipe day on CHUDLANDS 1000X?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player numbers
Where does CHUDLANDS 1000X place in the wider field of Rust servers?
Over the last seven days, CHUDLANDS 1000X has #15,268 for player hours, in the top 68% of all ranked servers.
How many players does CHUDLANDS 1000X usually have?
Right now, 0 players are on CHUDLANDS 1000X, which has 10 slots. Over the past seven days, the average player count was 0.
Tags and filters
What do CHUDLANDS 1000X's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags CHUDLANDS 1000X publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does CHUDLANDS 1000X appear in the Rust Server Score lists and filters?
Rust Server Score lists that include CHUDLANDS 1000X: Rust servers above 10x gather rate, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: More than 10x.
Map and rules
How is CHUDLANDS 1000X set up, and what rules does it keep?
CHUDLANDS 1000X sets gather at 1000x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
CHUDLANDS 1000X runs which map?
A procedural map of size 3,500 and seed 777777, generated by the game, is what CHUDLANDS 1000X runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto CHUDLANDS 1000X?
Enter client.connect 76.103.199.248:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).