On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak –
Rank#15,425top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,425 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 69 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 252 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 00:46 UTC17d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is My Rust server | Powered by AMP?
No region is published for My Rust server | Powered by AMP. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 76.13.30.145:28015.
How reliable is My Rust server | Powered by AMP, and is it up?
The server is up: My Rust server | Powered by AMP is online now. The uptime it reports puts the last restart at about 3 days 2 hours ago. For the last 7 full days, it was up 133 of 168 hours, or 79% of the time. It was first seen by Rust Server Score on 20 September 2026.
How well does My Rust server | Powered by AMP run?
It never fell below 1 server fps in the last 48 hours, averaging 69. Up to 96,956 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,810 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does My Rust server | Powered by AMP sit?
The server My Rust server | Powered by AMP is on Rust network protocol 2635 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does My Rust server | Powered by AMP reset?
There are too few wipes on record for My Rust server | Powered by AMP to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 17 days 4 hours have passed since this world was made.
What should you expect from wipe day on My Rust server | Powered by AMP?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does My Rust server | Powered by AMP place in the wider field of Rust servers?
In the top 69% of all ranked servers, My Rust server | Powered by AMP sits at #15,425 for player hours over the last seven days.
Is My Rust server | Powered by AMP a busy server?
With 150 slots available, My Rust server | Powered by AMP currently has 0 players. A seven-day average of 0 players applies here.
Tags
What do My Rust server | Powered by AMP's tags stand for?
You'll see My Rust server | Powered by AMP tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show My Rust server | Powered by AMP?
These Rust Server Score lists count My Rust server | Powered by AMP among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does My Rust server | Powered by AMP enforce, and what are its settings?
The name of My Rust server | Powered by AMP gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map My Rust server | Powered by AMP uses?
My Rust server | Powered by AMP runs a game-generated procedural map at size 4,250, seed 1918781223. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join My Rust server | Powered by AMP?
Enter client.connect 76.13.30.145:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).