Working its way up from the back of the class: #16,003 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 894 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
8d 13hThu 5 Nov, 19:00 UTCFW
36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:07 UTCFW26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is BotWorld ZoneWar - Wiped - 17h ago?
You'll see BotWorld ZoneWar - Wiped - 17h ago listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 76.247.131.161:29015 is the address to use.
Is BotWorld ZoneWar - Wiped - 17h ago up, and how steady is its uptime?
The server is down: BotWorld ZoneWar - Wiped - 17h ago is offline now, with the last sighting 24 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 1 October 2026.
On what Rust version does BotWorld ZoneWar - Wiped - 17h ago sit?
Rust network protocol 2634 and build 166652 on Windows is what BotWorld ZoneWar - Wiped - 17h ago runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does BotWorld ZoneWar - Wiped - 17h ago wipe its map?
BotWorld ZoneWar - Wiped - 17h ago wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 11 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on BotWorld ZoneWar - Wiped - 17h ago?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does BotWorld ZoneWar - Wiped - 17h ago place in the wider field of Rust servers?
In North America, BotWorld ZoneWar - Wiped - 17h ago is #1,577, and overall it is #16,003 on player hours over the last seven days, in the top 70% of all ranked servers.
What does the population on BotWorld ZoneWar - Wiped - 17h ago look like?
It has been 24 days 18 hours since BotWorld ZoneWar - Wiped - 17h ago was last seen, and it is offline right now.
Lists and filters
How should you read the tags on BotWorld ZoneWar - Wiped - 17h ago?
The game's browser takes its cue from the tags BotWorld ZoneWar - Wiped - 17h ago has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Its slot count is 200; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature BotWorld ZoneWar - Wiped - 17h ago?
These Rust Server Score lists count BotWorld ZoneWar - Wiped - 17h ago among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on BotWorld ZoneWar - Wiped - 17h ago?
You will find no gather rate in the name of BotWorld ZoneWar - Wiped - 17h ago. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on BotWorld ZoneWar - Wiped - 17h ago?
The game generates the procedural map on BotWorld ZoneWar - Wiped - 17h ago at size 2,750 with seed 753366288. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join BotWorld ZoneWar - Wiped - 17h ago?
Enter client.connect 76.247.131.161:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/5NzyCDXe5z.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^m,NA,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersIts slot count is 200.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).