Working its way up from the back of the class: #11,457 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 1,777 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to D.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Sun 18 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 18:29 UTC10d ago
2
–
running
1
Tue 13 Oct, 20:00 UTC15d ago
2
–
4.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust Lan V TEST. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 77.242.69.204:28015 is the address to use.
How dependable is Rust Lan V TEST, and is it online at the moment?
The server is down: Rust Lan V TEST is offline now, with the last sighting 10 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 October 2026, Rust Server Score saw it for the first time.
Which Rust version is Rust Lan V TEST running?
The server Rust Lan V TEST is on Rust network protocol 2634 and build 167781 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Rust Lan V TEST wipe its map?
There are too few wipes on record for Rust Lan V TEST to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 10 days 4 hours.
What should you expect from wipe day on Rust Lan V TEST?
The average peak on its recent wipes was 2 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does Rust Lan V TEST hold in the rankings?
Over the last seven days, Rust Lan V TEST has #11,457 for player hours, in the top 52% of all ranked servers.
Is Rust Lan V TEST a busy server?
Rust Lan V TEST is offline at the moment; the last time it was seen was 10 days 3 hours ago.
Tags and filters
What is meant by the tags on Rust Lan V TEST?
The game's browser takes its cue from the tags Rust Lan V TEST has set: gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): Its slot count is 12; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rust Lan V TEST?
Rust Server Score lists that include Rust Lan V TEST: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Rust Lan V TEST?
Nothing in the name of Rust Lan V TEST states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Rust Lan V TEST uses?
A procedural map of size 3,700 and seed 1025831711, generated by the game, is what Rust Lan V TEST runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Rust Lan V TEST?
To connect, start Rust, press F1, and type client.connect 77.242.69.204:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp12,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp12
Max playersIts slot count is 12.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to D.