On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 7
Rank#2,406top 11%
Last wipe12d agobiweekly schedule
Next wipe1d 15hThu 29 Oct, 17:20 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,406 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 127 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 104 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 17:20 UTC, in 1d 15h.
Its biweekly schedule tag · low confidence
usual gap14.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 12
Coming wipes
1d 15hThu 29 Oct, 17:20 UTC
8d 17hThu 5 Nov, 19:00 UTCFW
15d 15hThu 12 Nov, 17:20 UTC
29d 15hThu 26 Nov, 17:20 UTC
36d 17hThu 3 Dec, 19:00 UTCFW
43d 15hThu 10 Dec, 17:20 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 17:20 UTC12d ago
6
–
running
1
Thu 1 Oct, 17:17 UTCFW26d ago
5
halved by day 12
14 days
1
Thu 17 Sep, 10:16 UTC40d ago
5
✓ held half
14.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RUST Classic server #1 [RU]?
No region tag appears for RUST Classic server #1 [RU], but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 77.37.164.58:28015 is the address to use.
Is RUST Classic server #1 [RU] up, and how steady is its uptime?
You can join now: RUST Classic server #1 [RU] is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is RUST Classic server #1 [RU] smooth to play on?
The average over the last 48 hours was 127 server fps, and it never went below 79. Buildings, deployables and everything else in the world added up to as many as 117,901 entities. Memory use reached up to 5,206 MB. Players feel lag when fps drops and entities pile up.
What Rust version is RUST Classic server #1 [RU] on?
Rust network protocol 2635 and build 168909 on Linux is what RUST Classic server #1 [RU] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does RUST Classic server #1 [RU] reset?
Its tag sets the prediction, as the record holds too few of RUST Classic server #1 [RU]'s wipes to confirm its schedule. Thursday 29 October at 17:20 UTC is the date set for its next wipe. It has been running its current world for 12 days 8 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on RUST Classic server #1 [RU]?
The average peak on its recent wipes was 5 players. 47 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 12 in the wipes where it did not hold.
Population
Where does RUST Classic server #1 [RU] sit among Rust servers?
Over the last seven days, RUST Classic server #1 [RU] has #2,406 for player hours, in the top 11% of all ranked servers.
How many players does RUST Classic server #1 [RU] usually have?
RUST Classic server #1 [RU] is showing 0 players right now, with 100 slots in total. The seven-day average is 2 players, with a peak of 7. The highest average in the last 48 hours came at 09:00 UTC, with 5 players.
Tags and filters
What is meant by the tags on RUST Classic server #1 [RU]?
The game's browser takes its cue from the tags RUST Classic server #1 [RU] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RUST Classic server #1 [RU]?
These Rust Server Score lists count RUST Classic server #1 [RU] among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on RUST Classic server #1 [RU]?
The name of RUST Classic server #1 [RU] gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
RUST Classic server #1 [RU] runs which map?
A procedural map of size 4,511 and seed 48763639, generated by the game, is what RUST Classic server #1 [RU] runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto RUST Classic server #1 [RU]?
To connect, start Rust, press F1, and type client.connect 77.37.164.58:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustclassic.ru/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).