Working its way up from the back of the class: #15,503 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 450 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Test leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 77.40.62.246:28015.
Is Test up, and how steady is its uptime?
At this moment, Test is offline; the last time it was seen was 15 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 1 October 2026.
On what Rust version does Test sit?
Rust network protocol 2332 on Windows is what Test runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Test wipe, and how often?
Test has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 50 days 21 hours have passed since this world was made.
Player count
Where does Test sit among Rust servers?
In the top 71% of all ranked servers, Test sits at #15,503 for player hours over the last seven days.
How many players does Test usually have?
The last sighting of Test was 15 days 13 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on Test?
You'll see Test tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; v2332 (Protocol): Join only if your game runs protocol 2332; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; hf7b64e55 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Test?
These Rust Server Score lists count Test among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded.
Server rules
Which rules does Test enforce, and what are its settings?
You will find no gather rate in the name of Test. No group limit is published. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Test uses?
Test runs a procedural map, which the game generates.
How to join
How do you get onto Test?
Enter client.connect 77.40.62.246:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,v2332,hf7b64e55,stok,gmrust,oxide,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
v2332
ProtocolJoin only if your game runs protocol 2332.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
Mods and access
oxide
OxideOxide (uMod) provides the plugin framework here.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
hf7b64e55
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).