On the class lists: F (36), with population over 48 hours and no performance mark.
Players now1/ 425% full
7-day average1peak 1
Rank#13,857top 63%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
19/ 100
F
A quiet classroom so far: 1 of 4 on average. Plenty of space to grow.
Standingrank on player hours
37/ 100
F
Working its way up from the back of the class: #13,857 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 4,394 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sat 17 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 10:54 UTC10d ago
1
–
running
0
Fri 16 Oct, 17:56 UTC11d ago
1
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [LOCAL] GameTeam PvE - acceptance sit?
No region is published for [LOCAL] GameTeam PvE - acceptance. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 77.48.176.80:28015.
Is [LOCAL] GameTeam PvE - acceptance up, and how steady is its uptime?
You cannot join now: [LOCAL] GameTeam PvE - acceptance is offline, last seen 7 days 8 hours ago. For the last 7 full days, it was up 1 of 168 hours, or 1% of the time. The first sighting by Rust Server Score was on 16 October 2026.
What Rust version is [LOCAL] GameTeam PvE - acceptance on?
Rust network protocol 2634 and build 167398 on Linux is what [LOCAL] GameTeam PvE - acceptance runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [LOCAL] GameTeam PvE - acceptance wipe, and how often?
The record holds too few of [LOCAL] GameTeam PvE - acceptance's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 10 days 9 hours have passed since this world was made.
What should you expect from wipe day on [LOCAL] GameTeam PvE - acceptance?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe.
Population
Where does [LOCAL] GameTeam PvE - acceptance sit among Rust servers?
Over the last seven days, [LOCAL] GameTeam PvE - acceptance has #13,857 for player hours, in the top 63% of all ranked servers.
What does the population on [LOCAL] GameTeam PvE - acceptance look like?
[LOCAL] GameTeam PvE - acceptance is offline at the moment; the last time it was seen was 7 days 8 hours ago. It peaked at 1 and averaged 1 players over the last seven days.
Tags
What do [LOCAL] GameTeam PvE - acceptance's tags stand for?
You'll see [LOCAL] GameTeam PvE - acceptance tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [LOCAL] GameTeam PvE - acceptance appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does [LOCAL] GameTeam PvE - acceptance enforce, and what are its settings?
You will find no gather rate in the name of [LOCAL] GameTeam PvE - acceptance. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [LOCAL] GameTeam PvE - acceptance?
[LOCAL] GameTeam PvE - acceptance runs a procedural map, which the game generates.
Getting in
How do you get onto [LOCAL] GameTeam PvE - acceptance?
To connect, start Rust, press F1, and type client.connect 77.48.176.80:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp4
Max playersThe server holds 4 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).