On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1150% full
7-day average1peak 9
Rank#3,419top 15% · #1273 in EU
Last wipe5d agoweekly schedule
Next wipe1d 7hFri 30 Oct, 09:14 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 115 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,419 on player hours.
Uptimehours on the list, last 48
33/ 100
F
Attendance needs work: on the list only 16 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 108 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 168 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 44% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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WW·WWW·
W···W··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 09:14 UTC, in 1d 7h.
Its weekly schedule tag · low confidence
usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak5players, last three wipes
crowd held67%else halves by day 5
Coming wipes
1d 7hFri 30 Oct, 09:14 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
8d 7hFri 6 Nov, 09:14 UTC
15d 7hFri 13 Nov, 09:14 UTC
22d 7hFri 20 Nov, 09:14 UTC
29d 7hFri 27 Nov, 09:14 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
36d 7hFri 4 Dec, 09:14 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 9, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 09:14 UTC5d ago
9
–
running
0
Fri 16 Oct, 11:46 UTC12d ago
3
✓ held half
6.9 days
1
Fri 9 Oct, 11:00 UTC19d ago
3
halved by day 5
7 days
0
Mon 5 Oct, 08:26 UTC23d ago
4
✓ held half
4.1 days
0
Sat 3 Oct, 16:36 UTC25d ago
3
–
1.7 days
1
Sat 3 Oct, 08:15 UTC25d ago
3
–
0.3 days
0
Fri 2 Oct, 10:18 UTC26d ago
2
–
0.9 days
0
Thu 1 Oct, 11:48 UTC27d ago
3
–
0.9 days
0
Tue 29 Sep, 20:13 UTC29d ago
3
–
1.6 days
0
Tue 29 Sep, 10:23 UTC29d ago
3
–
0.4 days
0
Mon 28 Sep, 14:16 UTC30d ago
1
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 129 on average
9 / 100
Quick answers
from the figures on this page
About the server
Which region is Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | based in?
In Europe, according to its own listing, sits Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 78.17.98.27:28015 is the address to use.
Is Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | up, and how steady is its uptime?
The server is down: Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | is offline now, with the last sighting 31 hours ago. The uptime it reports puts the last restart at about 16 hours ago. It was up 82% of the time over the last 7 full days, 138 of 168 hours. On 27 September 2026, Rust Server Score saw it for the first time.
The average over the last 48 hours was 108 server fps, and it never went below 75. At its peak, it held 38,437 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,915 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | sit?
You will find Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | wipe its map?
Its tag sets the prediction, as the record holds too few of Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |'s wipes to confirm its schedule. Expect the next wipe on Friday 30 October at 09:14 UTC. It has been running its current world for 5 days 14 hours. Wipes are scheduled weekly, according to its tags.
What happens on Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | when wipe day arrives?
The average peak on its recent wipes was 5 players. Peak numbers came 6 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 67% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player numbers
Where does Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | sit among Rust servers?
Over the last seven days, Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | has #3,419 for player hours, in the top 15% of all ranked servers and #1,273 in Europe.
Is Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | a busy server?
Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | is offline at the moment; the last time it was seen was 31 hours ago. The seven-day average is 1 players, with a peak of 9. The highest average in the last 48 hours came at 13:00 UTC, with 0 players.
Lists and filters
What do Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |'s tags stand for?
The game's browser takes its cue from the tags Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | has set: gmrust (Game mode): Survival in the standard Rust style; mp115 (Max players): Its slot count is 115; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe; jp0 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |?
Rust Server Score lists that include Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |?
Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
The game generates the procedural map on Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel | at size 2,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Kavkaz Rust X2 | Trio | RaidBases | 23.10.26 | duel |?
Enter client.connect 78.17.98.27:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp115,ptrak,jp0,$r?,v2635,^z,^y,^w,^v,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp115
Max playersIts slot count is 115.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Other
jp0
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).