On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,349top 69%
No wipesresets56 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
67/ 100
C+
Missed a few lessons: on the list 32 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 254 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 23:27 UTC1h ago
–
–
–
0
Wed 28 Oct, 22:27 UTC2h ago
–
–
–
0
Wed 28 Oct, 21:27 UTC3h ago
–
–
–
0
Wed 28 Oct, 20:27 UTC4h ago
–
–
–
0
Wed 28 Oct, 19:27 UTC5h ago
–
–
–
0
Wed 28 Oct, 16:57 UTC8h ago
–
–
–
0
Wed 28 Oct, 15:57 UTC9h ago
–
–
–
0
Wed 28 Oct, 13:57 UTC11h ago
–
–
–
0
Wed 28 Oct, 12:57 UTC12h ago
–
–
–
0
Wed 28 Oct, 11:57 UTC13h ago
–
–
–
0
Wed 28 Oct, 10:58 UTC14h ago
–
–
–
0
Wed 28 Oct, 10:27 UTC14h ago
–
–
–
0
Wed 28 Oct, 09:27 UTC15h ago
–
–
–
0
Wed 28 Oct, 07:57 UTC17h ago
–
–
–
0
Wed 28 Oct, 07:27 UTC17h ago
–
–
–
0
Wed 28 Oct, 05:57 UTC19h ago
–
–
–
0
Wed 28 Oct, 05:27 UTC19h ago
–
–
–
0
Wed 28 Oct, 04:57 UTC20h ago
–
–
–
0
Wed 28 Oct, 03:57 UTC21h ago
–
–
–
0
Wed 28 Oct, 03:27 UTC21h ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Staging Dev Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 78.47.161.198:28015 is the address to use.
How reliable is Staging Dev Server, and is it up?
At this moment, Staging Dev Server is offline; the last time it was seen was 53 minutes ago. The uptime it reports puts the last restart at about 30 minutes ago. It was up 53 of 168 hours over the last 7 full days, which is 32% of the time. On 21 October 2026, Rust Server Score saw it for the first time.
How well does Staging Dev Server run?
It averaged 254 server fps over the last 48 hours, with a low of 251. Buildings, deployables and everything else in the world added up to as many as 45,000 entities. Memory use reached up to 1,518 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Staging Dev Server running?
You will find Staging Dev Server on Rust network protocol 2635 and build 169596, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Staging Dev Server wipe, and how often?
None of the resets on Staging Dev Server is a wipe: the world is remade every few hours and no schedule is kept.
Population
Where does Staging Dev Server place in the wider field of Rust servers?
Over the last seven days, Staging Dev Server has #15,349 for player hours, in the top 69% of all ranked servers.
How many players does Staging Dev Server usually have?
The last sighting of Staging Dev Server was 53 minutes ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on Staging Dev Server?
You'll see Staging Dev Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169596 (Build): The game build is 169596; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Staging Dev Server?
These Rust Server Score lists count Staging Dev Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
How is Staging Dev Server set up, and what rules does it keep?
Nothing in the name of Staging Dev Server states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Staging Dev Server runs which map?
The game generates the procedural map on Staging Dev Server at size 3,000 with seed 12345. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Staging Dev Server?
Enter client.connect 78.47.161.198:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs169596,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169596
BuildThe game build is 169596.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).