On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak 2
Rank#7,586top 34%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
49/ 100
D
Room for more players: 0 of 1 on average.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,586 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 2,810 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (C+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
W··WWW·
W······
···W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 5
The first 48 hours of its last wipes
Mon 19 OctSat 17 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 14:24 UTC6h ago
–
–
running
0
Mon 19 Oct, 12:25 UTC10d ago
1
–
–
1
Sat 17 Oct, 02:00 UTC12d ago
1
✓ held half
2.4 days
0
Fri 16 Oct, 01:19 UTC13d ago
1
–
1 days
0
Thu 15 Oct, 02:48 UTC14d ago
1
–
0.9 days
1
Mon 12 Oct, 07:28 UTC17d ago
1
✓ held half
2.8 days
1
Sun 11 Oct, 13:41 UTC18d ago
1
–
0.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for nazvanie. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 79.137.204.87:28015.
Is nazvanie up, and how steady is its uptime?
At this moment, nazvanie is offline; the last time it was seen was 6 hours ago. It was up 31 of 168 hours over the last 7 full days, which is 18% of the time. The first sighting by Rust Server Score was on 5 October 2026.
On what Rust version does nazvanie sit?
Rust network protocol 2635 and build 168909 on Windows is what nazvanie runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does nazvanie wipe its map?
There is no next wipe to predict on nazvanie, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 6 hours have passed since this world was made.
What happens on nazvanie when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player numbers
Where does nazvanie place in the wider field of Rust servers?
Over the last seven days, nazvanie has #7,586 for player hours, in the top 34% of all ranked servers.
Is nazvanie a busy server?
It has been 6 hours since nazvanie was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 2.
Tags and filters
How should you read the tags on nazvanie?
You'll see nazvanie tagged with gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Its slot count is 1; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature nazvanie?
Rust Server Score lists that include nazvanie: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is nazvanie set up, and what rules does it keep?
Nothing in the name of nazvanie states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
nazvanie runs which map?
The game generates a procedural map for nazvanie.
Connecting
How do you get onto nazvanie?
Enter client.connect 79.137.204.87:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp1
Max playersIts slot count is 1.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (C+); uptime is the one to work on (F).