Working its way up from the back of the class: #15,326 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 115 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Mon 28 SepMon 28 SepSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 28 Sep, 21:51 UTC29d ago
2
–
running
1
Mon 28 Sep, 09:17 UTC30d ago
2
–
0.5 days
0
Sun 27 Sep, 21:20 UTC30d ago
2
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is -=Dimikastafari=- Staging Test based in?
-=Dimikastafari=- Staging Test leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 80.200.23.239:28015 is the address to use.
How dependable is -=Dimikastafari=- Staging Test, and is it online at the moment?
The server is down: -=Dimikastafari=- Staging Test is offline now, with the last sighting 8 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 27 September 2026.
Which Rust version is -=Dimikastafari=- Staging Test running?
The server -=Dimikastafari=- Staging Test is on Rust network protocol 2635 and build 168464 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does -=Dimikastafari=- Staging Test reset?
-=Dimikastafari=- Staging Test wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 29 days 22 hours.
What should you expect from wipe day on -=Dimikastafari=- Staging Test?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 4 hours into the latest wipe.
Population
Where does -=Dimikastafari=- Staging Test place in the wider field of Rust servers?
Over the last seven days, -=Dimikastafari=- Staging Test has #15,326 for player hours, in the top 69% of all ranked servers.
Is -=Dimikastafari=- Staging Test a busy server?
It has been 8 days 22 hours since -=Dimikastafari=- Staging Test was last seen, and it is offline right now.
Tags and filters
How should you read the tags on -=Dimikastafari=- Staging Test?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168464 (Build): Build number: 168464; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags -=Dimikastafari=- Staging Test publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show -=Dimikastafari=- Staging Test?
Rust Server Score lists that include -=Dimikastafari=- Staging Test: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on -=Dimikastafari=- Staging Test?
You will find no gather rate in the name of -=Dimikastafari=- Staging Test. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
-=Dimikastafari=- Staging Test runs which map?
A procedural map, generated by the game, is what -=Dimikastafari=- Staging Test runs.
How to join
How should you connect to -=Dimikastafari=- Staging Test?
Enter client.connect 80.200.23.239:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,gmrust,cs168464,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp2
Max players2 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168464
BuildBuild number: 168464.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).