On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now2/ 2001% full
7-day average1peak 5
Rank#3,782top 17% · #1388 in EU
Last wipe28d agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,782 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 133 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 214 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
13d 22hThu 12 Nov, 18:48 UTC
27d 22hThu 26 Nov, 18:48 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
41d 22hThu 10 Dec, 18:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:48 UTCFW28d ago
5
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [RU] Kalashnikov | Vanilla | Biweekly sit?
The EU tag on [RU] Kalashnikov | Vanilla | Biweekly puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 80.242.59.133:35400.
How reliable is [RU] Kalashnikov | Vanilla | Biweekly, and is it up?
You can join now: [RU] Kalashnikov | Vanilla | Biweekly is online. About 8 hours ago, it restarted, based on the uptime it reports. It was up 156 of 168 hours over the last 7 full days, which is 93% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [RU] Kalashnikov | Vanilla | Biweekly run?
It never fell below 101 server fps in the last 48 hours, averaging 133. At its peak, it held 157,789 entities, including buildings, deployables and all else in the world. Up to 3,706 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [RU] Kalashnikov | Vanilla | Biweekly sit?
You will find [RU] Kalashnikov | Vanilla | Biweekly on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [RU] Kalashnikov | Vanilla | Biweekly wipe its map?
Its tag sets the prediction, as the record holds too few of [RU] Kalashnikov | Vanilla | Biweekly's wipes to confirm its schedule. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 28 days 1 hours. Its tags say it wipes every two weeks.
What happens on [RU] Kalashnikov | Vanilla | Biweekly when wipe day arrives?
Recent wipes have peaked at 5 players on average. Peak numbers came 41 hours into the latest wipe.
Player count
Where does [RU] Kalashnikov | Vanilla | Biweekly sit among Rust servers?
In Europe, [RU] Kalashnikov | Vanilla | Biweekly is #1,388, and overall it is #3,782 on player hours over the last seven days, in the top 17% of all ranked servers.
Is [RU] Kalashnikov | Vanilla | Biweekly a busy server?
With 200 slots available, [RU] Kalashnikov | Vanilla | Biweekly currently has 2 players. Averaging 1 players over seven days, it peaked at 5. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 2 players.
Tags
What do [RU] Kalashnikov | Vanilla | Biweekly's tags stand for?
The game's browser takes its cue from the tags [RU] Kalashnikov | Vanilla | Biweekly has set: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The server holds 200 slots; ts99 (Group limit): No team may go above 99; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [RU] Kalashnikov | Vanilla | Biweekly?
These Rust Server Score lists count [RU] Kalashnikov | Vanilla | Biweekly among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
What settings and rules apply on [RU] Kalashnikov | Vanilla | Biweekly?
The name of [RU] Kalashnikov | Vanilla | Biweekly gives no gather rate. The limit for a group is 99 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. Plugins on it number Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
[RU] Kalashnikov | Vanilla | Biweekly runs which map?
A procedural map of size 4,500 and seed 12345, generated by the game, is what [RU] Kalashnikov | Vanilla | Biweekly runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [RU] Kalashnikov | Vanilla | Biweekly?
Enter client.connect 80.242.59.133:35400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://kalashnikovrust.ru.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^v,EU,gmvanilla,cs168909,ts99,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max playersThe server holds 200 slots.
ts99
Group limitNo team may go above 99.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).