On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 10000% full
7-day average0peak 1
Rank#11,740top 53%
No wipesresets135 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1,000 on average. Plenty of space to grow.
Standingrank on player hours
47/ 100
D
Working its way up from the back of the class: #11,740 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
41/ 100
F
Needs to work on its frame rate: 25 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 3,103 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 16:21 UTC17m ago
–
–
–
0
Thu 29 Oct, 15:17 UTC1h ago
–
–
–
0
Thu 29 Oct, 14:20 UTC2h ago
–
–
–
0
Thu 29 Oct, 12:50 UTC3h ago
–
–
–
0
Thu 29 Oct, 12:07 UTC4h ago
–
–
–
0
Thu 29 Oct, 11:31 UTC5h ago
–
–
–
0
Thu 29 Oct, 10:50 UTC5h ago
–
–
–
0
Thu 29 Oct, 10:03 UTC6h ago
–
–
–
0
Thu 29 Oct, 09:21 UTC7h ago
–
–
–
0
Thu 29 Oct, 06:27 UTC10h ago
–
–
–
0
Thu 29 Oct, 05:16 UTC11h ago
–
–
–
0
Thu 29 Oct, 04:58 UTC11h ago
–
–
–
0
Thu 29 Oct, 04:22 UTC12h ago
–
–
–
0
Thu 29 Oct, 03:23 UTC13h ago
–
–
–
0
Thu 29 Oct, 02:09 UTC14h ago
–
–
–
0
Thu 29 Oct, 01:51 UTC14h ago
–
–
–
0
Thu 29 Oct, 01:21 UTC15h ago
–
–
–
0
Thu 29 Oct, 00:04 UTC16h ago
–
–
–
0
Wed 28 Oct, 22:45 UTC17h ago
–
–
–
0
Wed 28 Oct, 22:10 UTC18h ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does sran' inc. | STAGING (main) sit?
sran' inc. | STAGING (main) leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 80.242.59.137:35500 is the address to use.
Is sran' inc. | STAGING (main) up, and how steady is its uptime?
You can join now: sran' inc. | STAGING (main) is online. According to its reported uptime, the last restart was about 45 minutes ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does sran' inc. | STAGING (main) perform well?
It never fell below 4 server fps in the last 48 hours, averaging 25. Buildings, deployables and everything else in the world added up to as many as 10,000 entities. At its highest, it used 2,093 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is sran' inc. | STAGING (main) running?
The server sran' inc. | STAGING (main) is on Rust network protocol 2636 and build 169652 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does sran' inc. | STAGING (main) wipe its map?
A fresh world arrives every few hours on sran' inc. | STAGING (main), so there is no wipe schedule to keep and no reset counts as a wipe.
Population
Where does sran' inc. | STAGING (main) place in the wider field of Rust servers?
Over the last seven days, sran' inc. | STAGING (main) has #11,740 for player hours, in the top 53% of all ranked servers.
What does the population on sran' inc. | STAGING (main) look like?
sran' inc. | STAGING (main) is showing 0 players right now, with 1,000 slots in total. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 1 players.
Tags and filters
How should you read the tags on sran' inc. | STAGING (main)?
The game's browser takes its cue from the tags sran' inc. | STAGING (main) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2636 (Protocol): To get in, your game needs to be on the same version: the protocol is 2636; cs169652 (Build): Build number: 169652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does sran' inc. | STAGING (main) appear in the Rust Server Score lists and filters?
These Rust Server Score lists count sran' inc. | STAGING (main) among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which rules does sran' inc. | STAGING (main) enforce, and what are its settings?
Nothing in the name of sran' inc. | STAGING (main) states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on sran' inc. | STAGING (main)?
A procedural map of size 4,500 and seed 125252, generated by the game, is what sran' inc. | STAGING (main) runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: SRAN MAP.
How to join
How do you get onto sran' inc. | STAGING (main)?
To connect, start Rust, press F1, and type client.connect 80.242.59.137:35500. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/sran.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2636,gmrust,cs169652,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1000
Max players1,000 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2636
ProtocolTo get in, your game needs to be on the same version: the protocol is 2636.
cs169652
BuildBuild number: 169652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).