Working its way up from the back of the class: #16,363 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 579 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 25 SepThu 24 SepThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 25 Sep, 05:29 UTC34d ago
0
–
running
0
Thu 24 Sep, 13:34 UTC35d ago
0
–
0.7 days
0
Thu 24 Sep, 05:29 UTC35d ago
0
–
0.3 days
0
Wed 23 Sep, 15:28 UTC35d ago
0
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is sran' inc. | STAGING (aux03) based in?
sran' inc. | STAGING (aux03) leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 80.242.59.137:35530.
How dependable is sran' inc. | STAGING (aux03), and is it online at the moment?
At this moment, sran' inc. | STAGING (aux03) is offline; the last time it was seen was 33 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is sran' inc. | STAGING (aux03) on?
Rust network protocol 2632 and build 159594 on Windows is what sran' inc. | STAGING (aux03) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does sran' inc. | STAGING (aux03) reset?
There is no next wipe to predict on sran' inc. | STAGING (aux03), as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 34 days 9 hours have passed since this world was made.
What should you expect from wipe day on sran' inc. | STAGING (aux03)?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does sran' inc. | STAGING (aux03) sit among Rust servers?
Over the last seven days, sran' inc. | STAGING (aux03) has #16,363 for player hours, in the top 71% of all ranked servers.
What does the population on sran' inc. | STAGING (aux03) look like?
sran' inc. | STAGING (aux03) is offline at the moment; the last time it was seen was 33 days 23 hours ago.
Tags and filters
How should you read the tags on sran' inc. | STAGING (aux03)?
gmrust (Game mode): Rust survival, played by the standard rules; mp1000 (Max players): Its slot count is 1,000; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs159594 (Build): Build number: 159594; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags sran' inc. | STAGING (aux03) publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature sran' inc. | STAGING (aux03)?
These Rust Server Score lists count sran' inc. | STAGING (aux03) among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which rules does sran' inc. | STAGING (aux03) enforce, and what are its settings?
The name of sran' inc. | STAGING (aux03) gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map sran' inc. | STAGING (aux03) uses?
sran' inc. | STAGING (aux03) runs a game-generated procedural map at size 4,500, seed 789552. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: SRAN MAP.
Connecting
What is the way to join sran' inc. | STAGING (aux03)?
Enter client.connect 80.242.59.137:35530 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/sran.
Server tags
what each one means
Published asmp1000,ptrak,$r?,v2632,gmrust,cs159594,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1000
Max playersIts slot count is 1,000.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs159594
BuildBuild number: 159594.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).