On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 20000% full
7-day average0peak 1
Rank#15,190top 68%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 2,000 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,190 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 228 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 10:29 UTC7d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Frizen Test. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 80.242.59.83:35050.
Is Frizen Test up, and how steady is its uptime?
The server is down: Frizen Test is offline now, with the last sighting 5 days 17 hours ago. It was up 21% of the time over the last 7 full days, 35 of 168 hours. The first sighting by Rust Server Score was on 19 September 2026.
Which Rust version is Frizen Test running?
Rust network protocol 2634 and build 167781 on Windows is what Frizen Test runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Frizen Test wipe, and how often?
There are too few wipes on record for Frizen Test to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 7 days 17 hours.
What happens on Frizen Test when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 22 hours after it began.
Player numbers
Where does Frizen Test place in the wider field of Rust servers?
In the top 68% of all ranked servers, Frizen Test sits at #15,190 for player hours over the last seven days.
What does the population on Frizen Test look like?
It has been 5 days 17 hours since Frizen Test was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
What do Frizen Test's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp2000 (Max players): The server holds 2,000 slots; ts150 (Group limit): No team may go above 150; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Frizen Test publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates Frizen Test?
A miragerust.com hostname is published by Frizen Test and by 15 other tracked servers, which suggests one operator.
Where does Frizen Test appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Frizen Test among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on Frizen Test?
You will find no gather rate in the name of Frizen Test. You can play in groups of up to 150 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Frizen Test?
A procedural map of size 2,000 and seed 1337, generated by the game, is what Frizen Test runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to Frizen Test?
To connect, start Rust, press F1, and type client.connect 80.242.59.83:35050. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://miragerust.gg/.
Server tags
what each one means
Published asmp2000,ptrak,$r?,v2634,gmrust,cs167781,ts150,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp2000
Max playersThe server holds 2,000 slots.
ts150
Group limitNo team may go above 150.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).