On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 20000% full
7-day average0peak 2
Rank#10,383top 47%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 2,000 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,383 on player hours.
Uptimehours on the list, last 48
79/ 100
B
Missed a few lessons: on the list 38 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 4,030 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap6.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 09:48 UTC6d ago
2
–
running
0
Fri 16 Oct, 13:46 UTC13d ago
4
halved by day 1
6.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Development Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 80.242.59.83:35090.
Is Development Server up, and how steady is its uptime?
The server is down: Development Server is offline now, with the last sighting 9 hours ago. The uptime it reports puts the last restart at about 3 days 18 hours ago. It was up 158 of 168 hours over the last 7 full days, which is 94% of the time. The first sighting by Rust Server Score was on 15 October 2026.
Is Development Server smooth to play on?
It never fell below 251 server fps in the last 48 hours, averaging 392. Buildings, deployables and everything else in the world added up to as many as 140,503 entities. Memory use reached up to 4,069 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Development Server sit?
You will find Development Server on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Development Server wipe its map?
There are too few wipes on record for Development Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 6 days 10 hours.
What happens on Development Server when wipe day arrives?
Recent wipes have peaked at 3 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does Development Server sit among Rust servers?
In the top 47% of all ranked servers, Development Server sits at #10,383 for player hours over the last seven days.
Is Development Server a busy server?
Development Server is offline at the moment; the last time it was seen was 9 hours ago. Averaging 0 players over seven days, it peaked at 2.
Tags
What do Development Server's tags stand for?
You'll see Development Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp2000 (Max players): Its slot count is 2,000; ts150 (Group limit): No team may go above 150; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Development Server?
The same operator most likely runs Development Server and the 16 other servers we track that also publish a miragerust.com hostname.
Where does Development Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Development Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which rules does Development Server enforce, and what are its settings?
You will find no gather rate in the name of Development Server. A group here can reach 150 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map Development Server uses?
A procedural map of size 4,750 and seed 1337, generated by the game, is what Development Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How should you connect to Development Server?
Enter client.connect 80.242.59.83:35090 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://miragerust.gg/.
Server tags
what each one means
Published asmp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp2000
Max playersIts slot count is 2,000.
ts150
Group limitNo team may go above 150.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).