On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,290top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,290 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,155 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 08:38 UTC11d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is SCRAPNOIR | Sector 05 | Central PvP?
No region is published for SCRAPNOIR | Sector 05 | Central PvP. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 81.163.20.131:28015.
How reliable is SCRAPNOIR | Sector 05 | Central PvP, and is it up?
The server is up: SCRAPNOIR | Sector 05 | Central PvP is online now. The uptime it reports puts the last restart at about 4 days 17 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 17 October 2026, Rust Server Score saw it for the first time.
Is SCRAPNOIR | Sector 05 | Central PvP smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 19,774 entities, including buildings, deployables and all else in the world. Up to 1,761 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is SCRAPNOIR | Sector 05 | Central PvP running?
Rust network protocol 2634 and build 167781 on Linux is what SCRAPNOIR | Sector 05 | Central PvP runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does SCRAPNOIR | Sector 05 | Central PvP wipe, and how often?
There are too few wipes on record for SCRAPNOIR | Sector 05 | Central PvP to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 11 days 14 hours.
What should you expect from wipe day on SCRAPNOIR | Sector 05 | Central PvP?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does SCRAPNOIR | Sector 05 | Central PvP sit among Rust servers?
In the top 69% of all ranked servers, SCRAPNOIR | Sector 05 | Central PvP sits at #15,290 for player hours over the last seven days.
What does the population on SCRAPNOIR | Sector 05 | Central PvP look like?
SCRAPNOIR | Sector 05 | Central PvP is showing 0 players right now, with 50 slots in total. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on SCRAPNOIR | Sector 05 | Central PvP?
You'll see SCRAPNOIR | Sector 05 | Central PvP tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs SCRAPNOIR | Sector 05 | Central PvP?
The scrapnoir.com hostname from SCRAPNOIR | Sector 05 | Central PvP is not used by any other tracked server.
Where does SCRAPNOIR | Sector 05 | Central PvP appear in the Rust Server Score lists and filters?
Rust Server Score lists that include SCRAPNOIR | Sector 05 | Central PvP: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on SCRAPNOIR | Sector 05 | Central PvP?
You will find no gather rate in the name of SCRAPNOIR | Sector 05 | Central PvP. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map SCRAPNOIR | Sector 05 | Central PvP uses?
The game generates the procedural map on SCRAPNOIR | Sector 05 | Central PvP at size 2,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
How should you connect to SCRAPNOIR | Sector 05 | Central PvP?
Enter client.connect 81.163.20.131:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://scrapnoir.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).