On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 40% full
7-day average1peak 3
Rank#5,743top 26%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
15/ 100
F
A quiet classroom so far: 1 of 4 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,743 on player hours.
Uptimehours on the list, last 48
54/ 100
D
Attendance needs work: on the list only 26 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 129 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
OCR Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 81.56.51.33:9808 is the address to use.
Is OCR Server up, and how steady is its uptime?
The server is down: OCR Server is offline now, with the last sighting 13 hours ago. About 14 hours ago, it restarted, based on the uptime it reports. For the last 3 full days, it was up 39 of 72 hours, or 54% of the time. It was first seen by Rust Server Score on 25 October 2026.
Does OCR Server perform well?
It never fell below 91 server fps in the last 48 hours, averaging 129. Buildings, deployables and everything else in the world added up to as many as 115,225 entities. Up to 3,116 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does OCR Server sit?
The server OCR Server is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does OCR Server wipe, and how often?
OCR Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 11 days 21 hours.
Player numbers
Where does OCR Server sit among Rust servers?
In the top 26% of all ranked servers, OCR Server sits at #5,743 for player hours over the last seven days.
What does the population on OCR Server look like?
The last sighting of OCR Server was 13 hours ago, and it is offline right now. It peaked at 3 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.
Tags
How should you read the tags on OCR Server?
The game's browser takes its cue from the tags OCR Server has set: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Its slot count is 4; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show OCR Server?
Rust Server Score lists that include OCR Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does OCR Server enforce, and what are its settings?
The name of OCR Server gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on OCR Server?
The game generates the procedural map on OCR Server at size 4,500 with seed 1273888276. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto OCR Server?
To connect, start Rust, press F1, and type client.connect 81.56.51.33:9808. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp4
Max playersIts slot count is 4.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).