On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average0peak –
Rank#15,420top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,420 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 92 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 247 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap20.1 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Sun 4 OctMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 17:43 UTC23d ago
0
–
running
0
Mon 14 Sep, 14:17 UTC43d ago
1
halved by day 2
20.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is deLincel - Rust Weekly | Wiped 4/12?
You'll find no region listed by deLincel - Rust Weekly | Wiped 4/12. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 82.174.149.31:28022.
How reliable is deLincel - Rust Weekly | Wiped 4/12, and is it up?
The server is up: deLincel - Rust Weekly | Wiped 4/12 is online now. The uptime it reports puts the last restart at about 2 days 12 hours ago. For the last 7 full days, it was up 121 of 168 hours, or 72% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does deLincel - Rust Weekly | Wiped 4/12 run?
It averaged 92 server fps over the last 48 hours, with a low of 67. Up to 121,068 entities were in the world, covering buildings, deployables and the rest. Up to 3,980 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is deLincel - Rust Weekly | Wiped 4/12 running?
The server deLincel - Rust Weekly | Wiped 4/12 is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does deLincel - Rust Weekly | Wiped 4/12 wipe its map?
There are too few wipes on record for deLincel - Rust Weekly | Wiped 4/12 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 23 days 10 hours have passed since this world was made.
What happens on deLincel - Rust Weekly | Wiped 4/12 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
Where does deLincel - Rust Weekly | Wiped 4/12 place in the wider field of Rust servers?
Over the last seven days, deLincel - Rust Weekly | Wiped 4/12 has #15,420 for player hours, in the top 69% of all ranked servers.
How many players does deLincel - Rust Weekly | Wiped 4/12 usually have?
Right now, 0 players are on deLincel - Rust Weekly | Wiped 4/12, which has 250 slots. For the last seven days, the average number of players was 0.
Lists and filters
What do deLincel - Rust Weekly | Wiped 4/12's tags stand for?
You'll see deLincel - Rust Weekly | Wiped 4/12 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp250 (Max players): Its slot count is 250; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show deLincel - Rust Weekly | Wiped 4/12?
Rust Server Score lists that include deLincel - Rust Weekly | Wiped 4/12: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on deLincel - Rust Weekly | Wiped 4/12?
Nothing in the name of deLincel - Rust Weekly | Wiped 4/12 states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
deLincel - Rust Weekly | Wiped 4/12 runs which map?
The game generates the procedural map on deLincel - Rust Weekly | Wiped 4/12 at size 4,500 with seed 1057629265. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto deLincel - Rust Weekly | Wiped 4/12?
To connect, start Rust, press F1, and type client.connect 82.174.149.31:28022. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.delincel.com/.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp250
Max playersIts slot count is 250.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).