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Every Rust server graded on real, live numbers. 58,743 players on the roll · 11,691 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 82.205.49.236:28015
Name of server

Zark Rust Server | Custom & Active

RegisterAbsentOffline
Region–
Address82.205.49.236:28015
Last checked17h ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

35 out of 100, the average of 4 subjects

On the class lists: F (13), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,399top 69%
Last wipe20h agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,399 on player hours.
Uptimehours on the list, last 48 8/ 100 Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 183 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0123414:0015:0016:0017:00Wiped Tue 27 Oct, 14:26 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040014:0015:0016:0017:00Wiped Tue 27 Oct, 14:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
176 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
131 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
51 / 1000

Quick answers

from the figures on this page

Server details

Which region is Zark Rust Server | Custom & Active based in?

No region is published for Zark Rust Server | Custom & Active. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 82.205.49.236:28015.

How reliable is Zark Rust Server | Custom & Active, and is it up?

The server is down: Zark Rust Server | Custom & Active is offline now, with the last sighting 17 hours ago. About 1 hours ago, it restarted, based on the uptime it reports. On 27 October 2026, Rust Server Score saw it for the first time.

Does Zark Rust Server | Custom & Active perform well?

The average over the last 48 hours was 183 server fps, and it never went below 148. Up to 65,388 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,897 MB of memory. Players feel lag when fps drops and entities pile up.

What Rust version is Zark Rust Server | Custom & Active on?

Rust network protocol 2635 and build 168909 on Windows is what Zark Rust Server | Custom & Active runs. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does Zark Rust Server | Custom & Active wipe its map?

Zark Rust Server | Custom & Active has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 20 hours.

Player count

What position does Zark Rust Server | Custom & Active hold in the rankings?

In the top 69% of all ranked servers, Zark Rust Server | Custom & Active sits at #15,399 for player hours over the last seven days.

How many players does Zark Rust Server | Custom & Active usually have?

The last sighting of Zark Rust Server | Custom & Active was 17 hours ago, and it is offline right now. A seven-day average of 0 players applies here.

Tags

What is meant by the tags on Zark Rust Server | Custom & Active?

You'll see Zark Rust Server | Custom & Active tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Zark Rust Server | Custom & Active?

These Rust Server Score lists count Zark Rust Server | Custom & Active among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

Which rules does Zark Rust Server | Custom & Active enforce, and what are its settings?

The name of Zark Rust Server | Custom & Active gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Zark Rust Server | Custom & Active uses?

The game generates the procedural map on Zark Rust Server | Custom & Active at size 3,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto Zark Rust Server | Custom & Active?

To connect, start Rust, press F1, and type client.connect 82.205.49.236:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.