On the class lists: F (39), with population over 48 hours and no performance mark.
Players now1/ 333% full
7-day average1peak 1
Rank#13,146top 59% · #481 in EA
Last wipe4d agoweekly schedule
Next wipe2d 3hFri 30 Oct, 08:12 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
33/ 100
F
A quiet classroom so far: 1 of 3 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,146 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 6,538 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 88% in EA, and #189 of the solo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 08:12 UTC, in 2d 3h.
Every Friday at 08:12 UTC · medium confidence
usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3.5
Coming wipes
2d 3hFri 30 Oct, 08:12 UTC
8d 14hThu 5 Nov, 19:00 UTCFW
9d 3hFri 6 Nov, 08:12 UTC
16d 3hFri 13 Nov, 08:12 UTC
23d 3hFri 20 Nov, 08:12 UTC
30d 3hFri 27 Nov, 08:12 UTC
36d 14hThu 3 Dec, 19:00 UTCFW
37d 3hFri 4 Dec, 08:12 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 08:12 UTC4d ago
1
–
running
0
Fri 16 Oct, 07:51 UTC11d ago
1
halved by day 2
7 days
0
Fri 9 Oct, 08:24 UTC18d ago
1
halved by day 5
7 days
0
Fri 2 Oct, 04:43 UTC25d ago
1
✓ held half
7.2 days
0
Fri 25 Sep, 06:28 UTC32d ago
1
✓ held half
6.9 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Asia, according to its own listing, sits test 290011, with the EA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 82.21.2.4:4110.
How reliable is test 290011, and is it up?
At this moment, test 290011 is offline; the last time it was seen was 4 days 20 hours ago. It was up 1% of the time over the last 7 full days, 1 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is test 290011 on?
Rust network protocol 2635 and build 168909 on Linux is what test 290011 runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does test 290011 wipe, and how often?
Wipes come every Friday at 08:12 UTC on test 290011. It is due to wipe next on Friday 30 October at 08:12 UTC. The world it runs now was created 4 days 20 hours. Its tags state that it wipes weekly.
What happens on test 290011 when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 3.5 in the wipes where it did not hold.
Population
Where does test 290011 place in the wider field of Rust servers?
In Asia, test 290011 is #481, and overall it is #13,146 on player hours over the last seven days, in the top 59% of all ranked servers. In the solo group, it ranks #189.
What does the population on test 290011 look like?
The last sighting of test 290011 was 4 days 20 hours ago, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days.
Tags and filters
What do test 290011's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp3 (Max players): Its slot count is 3; ts1 (Group limit): No team may go above 1; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); EA (East Asia): In the server browser it appears under East Asia are the tags test 290011 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show test 290011?
These Rust Server Score lists count test 290011 among them: Best community servers, graded, Solo Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
What settings and rules apply on test 290011?
Nothing in the name of test 290011 states a gather rate. No teams are allowed: it is solo only. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
test 290011 runs which map?
The game generates the procedural map on test 290011 at size 3,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How do you get onto test 290011?
To connect, start Rust, press F1, and type client.connect 82.21.2.4:4110. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2635,^w,^v,EA,gmrust,cs168909,ts1,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp3
Max playersIts slot count is 3.
ts1
Group limitNo team may go above 1.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).