On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average2peak 8
Rank#2,395top 11%
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,395 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
66/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 531 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak7players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:42 UTCFW27d ago
7
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago]?
You won't find a region tag on [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago], but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 82.6.203.113:28021 is the address to use.
How dependable is [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago], and is it online at the moment?
The server is up: [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] is online now. According to its reported uptime, the last restart was about 6 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] run?
The average over the last 48 hours was 40 server fps, and it never went below 12. At its peak, it held 169,107 entities, including buildings, deployables and all else in the world. Memory use reached up to 6,224 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] running?
The server [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] wipe its map?
Once a month, [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 17 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago]?
The average peak on its recent wipes was 7 players. The crowd on the latest wipe was largest 2 hours after it began.
Player count
What position does [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] hold in the rankings?
In the top 11% of all ranked servers, [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] sits at #2,395 for player hours over the last seven days.
Is [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] a busy server?
Right now, 0 players are on [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago], which has 200 slots. The seven-day average is 2 players, with a peak of 8. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 5 players.
Lists and filters
How should you read the tags on [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago]?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Its slot count is 200; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago]?
These Rust Server Score lists count [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] among them: Rust servers above 10x gather rate, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: More than 10x.
Server rules
Which rules does [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] enforce, and what are its settings?
The name of [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] points to a 1000x gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] uses?
The game generates the procedural map on [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago] at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How should you connect to [UK/ENG] [FourZeroFour-PvE 1000x] Wiped [1/10 27 days ago]?
Enter client.connect 82.6.203.113:28021 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://404servers.co.uk.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersIts slot count is 200.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).