On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,339top 69%
Last wipe27d agono schedule published
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
71/ 100
B−
Missed a few lessons: on the list 34 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 166 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:31 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla based in?
Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 83.223.207.17:29000.
How dependable is Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla, and is it online at the moment?
Right now, Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla is online. The uptime it reports puts the last restart at about 4 hours ago. It was up 91% of the time over the last 7 full days, 153 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla smooth to play on?
It never fell below 12 server fps in the last 48 hours, averaging 52. Buildings, deployables and everything else in the world added up to as many as 44,219 entities. Up to 1,905 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla on?
You will find Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla wipe its map?
The force wipe each month is the only wipe Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 3 hours have passed since this world was made.
What should you expect from wipe day on Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla sit among Rust servers?
In the top 69% of all ranked servers, Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla sits at #15,339 for player hours over the last seven days.
Is Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla a busy server?
Right now, 0 players are on Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla, which has 50 slots. For the last seven days, the average number of players was 0.
Tags
What do Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla?
These Rust Server Score lists count Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla?
The name of Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla uses?
Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla runs a game-generated procedural map at size 3,000, seed 1406917299. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Frontier Rust Monthly - DUO/TRIO/QUAD - Vanilla?
Enter client.connect 83.223.207.17:29000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/FaVwrWFkzm.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A−); population is the one to work on (F).