Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,272 places this week. Nothing a good wipe can't fix.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [ESP][PVE] TEST - PACIFIC WORLD?
You'll find no region listed by [ESP][PVE] TEST - PACIFIC WORLD. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 83.61.171.234:28015.
How reliable is [ESP][PVE] TEST - PACIFIC WORLD, and is it up?
At this moment, [ESP][PVE] TEST - PACIFIC WORLD is offline; the last time it was seen was 38 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 20 September 2026.
What Rust version is [ESP][PVE] TEST - PACIFIC WORLD on?
The server [ESP][PVE] TEST - PACIFIC WORLD is on Rust network protocol 2633 and build 164530 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [ESP][PVE] TEST - PACIFIC WORLD wipe its map?
[ESP][PVE] TEST - PACIFIC WORLD has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 38 days 11 hours.
Player count
Where does [ESP][PVE] TEST - PACIFIC WORLD place in the wider field of Rust servers?
Over the last seven days, [ESP][PVE] TEST - PACIFIC WORLD has #15,465 for player hours, in the top – of all ranked servers.
What does the population on [ESP][PVE] TEST - PACIFIC WORLD look like?
It has been 38 days 5 hours since [ESP][PVE] TEST - PACIFIC WORLD was last seen, and it is offline right now.
Tags
How should you read the tags on [ESP][PVE] TEST - PACIFIC WORLD?
The game's browser takes its cue from the tags [ESP][PVE] TEST - PACIFIC WORLD has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts16 (Group limit): A team can hold 16 players at most; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): This runs on build 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [ESP][PVE] TEST - PACIFIC WORLD?
These Rust Server Score lists count [ESP][PVE] TEST - PACIFIC WORLD among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does [ESP][PVE] TEST - PACIFIC WORLD enforce, and what are its settings?
Nothing in the name of [ESP][PVE] TEST - PACIFIC WORLD states a gather rate. A group here can reach 16 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Connecting
What is the way to join [ESP][PVE] TEST - PACIFIC WORLD?
To connect, start Rust, press F1, and type client.connect 83.61.171.234:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,gmrust,cs164530,ts16,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
ts16
Group limitA team can hold 16 players at most.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.