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Every Rust server graded on real, live numbers. 44,965 players on the roll · 11,641 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 84.21.165.111:28015
Name of server

[NotPublic] Test branch

RegisterAbsentOffline
Region–
Address84.21.165.111:28015
Last checked2h ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

36 out of 100, the average of 4 subjects

On the class lists: F (35), with population over 48 hours and no performance mark.

Players now 0/ 5 0% full
7-day average0peak 1
Rank#10,346top 46%
Last wipe27d agono schedule published
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 3/ 100 A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours 54/ 100 Working its way up from the back of the class: #10,346 on player hours.
Uptimehours on the list, last 48 19/ 100 Attendance needs work: on the list only 9 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 66/ 100 Climbing fast: up 3,269 places this week.

A term to build on. Strongest in momentum (C+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123411:0013:0014:0016:0004:0006:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 7d 10hThu 5 Nov, 19:00 UTCFW
  • 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:48 UTC FW27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
147 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Server facts

In what location does [NotPublic] Test branch sit?

[NotPublic] Test branch leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 84.21.165.111:28015.

How reliable is [NotPublic] Test branch, and is it up?

You cannot join now: [NotPublic] Test branch is offline, last seen 2 hours ago. For the last 7 full days, it was up 18 of 168 hours, or 11% of the time. It was first seen by Rust Server Score on 15 September 2026.

Which Rust version is [NotPublic] Test branch running?

Rust network protocol 2635 and build 168909 on Windows is what [NotPublic] Test branch runs. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does [NotPublic] Test branch reset?

The force wipe each month is the only wipe [NotPublic] Test branch takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 14 hours have passed since this world was made.

What should you expect from wipe day on [NotPublic] Test branch?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.

Player count

Where does [NotPublic] Test branch place in the wider field of Rust servers?

Over the last seven days, [NotPublic] Test branch has #10,346 for player hours, in the top 46% of all ranked servers.

Is [NotPublic] Test branch a busy server?

It has been 2 hours since [NotPublic] Test branch was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.

Tags

What is meant by the tags on [NotPublic] Test branch?

gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags [NotPublic] Test branch publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does [NotPublic] Test branch appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [NotPublic] Test branch: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which rules does [NotPublic] Test branch enforce, and what are its settings?

Nothing in the name of [NotPublic] Test branch states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.

Can you tell me which map [NotPublic] Test branch uses?

A procedural map, generated by the game, is what [NotPublic] Test branch runs.

Getting in

How should you connect to [NotPublic] Test branch?

Enter client.connect 84.21.165.111:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp5
Max players The server holds 5 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.