Skip to the page
Every Rust server graded on real, live numbers. 63,543 players on the roll · 11,789 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 84.54.14.162:28015
Name of server

[TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |

RegisterPresentOnline
RegionEU
Address84.54.14.162:28015
Last checked11m ago
biweekly wipes vanillaoxide
Launch Rust and join Website
Overall grade

Getting there

58 out of 100, the average of 6 subjects

On the class lists: D (49), with population over 48 hours and no performance mark.

Players now 2/ 200 1% full
7-day average2peak 6
Rank#2,493top 11% · #947 in EU
Last wipe13d agobiweekly schedule
Next wipe17hThu 29 Oct, 15:52 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours 89/ 100 Holds a respectable place: #2,493 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe 33/ 100 Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago 30/ 100 Lost ground: down 974 places this week. A strong wipe could turn it round.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246823:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 15:52 UTC, in 17h. Its biweekly schedule tag · low confidence

usual gap11.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak7players, last three wipes
crowd held33%else halves by day 1.5

Coming wipes

  • 17hThu 29 Oct, 15:52 UTC
  • 7d 20hThu 5 Nov, 19:00 UTCFW
  • 14d 17hThu 12 Nov, 15:52 UTC
  • 28d 17hThu 26 Nov, 15:52 UTC
  • 35d 20hThu 3 Dec, 19:00 UTCFW
  • 42d 17hThu 10 Dec, 15:52 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:52 UTC13d ago 18 – running 1
Thu 1 Oct, 17:56 UTC FW27d ago 3 halved by day 1 13.9 days 0
Sun 20 Sep, 03:06 UTC38d ago 1 halved by day 2 11.6 days 0
Thu 17 Sep, 15:53 UTC41d ago 3 held half 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
111 / 200
Rustafied.com - EU Medium - Large
EU · groups of 16+ · biweekly · 133 on average
38 / 100
Rusty Moose |EU Biweekly|
EU · groups of 12+ · biweekly · 31 on average
22 / 200
Rustoria.co - EU Medium
EU · groups of 12+ · biweekly · 25 on average
24 / 200
РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10
EU · groups of 8+ · biweekly · 17 on average
9 / 200
Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS
EU · groups of 30+ · biweekly · 17 on average
5 / 150

Quick answers

from the figures on this page

Server facts

Where in the world is [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |?

The EU tag on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 84.54.14.162:28015.

Is [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | up, and how steady is its uptime?

Right now, [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | is online. About 17 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.

How well does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | run?

The average over the last 48 hours was 100 server fps, and it never went below 93. Buildings, deployables and everything else in the world added up to as many as 88,327 entities. Memory use reached up to 2,879 MB. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | on?

Rust network protocol 2635 and build 168909 on Linux is what [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | runs. You need the same protocol to join; Steam takes care of updating your game.

Resets

When does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | wipe, and how often?

Its tag sets the prediction, as the record holds too few of [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |'s wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 15:52 UTC. 13 days 6 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.

What happens on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | when wipe day arrives?

The average peak on its recent wipes was 7 players. The crowd on the latest wipe was largest 46 hours after it began. Half the peak held until the next wipe in 33% of its recent wipes. In the other wipes it slipped under half by day 1.5.

Population

Where does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | place in the wider field of Rust servers?

Over the last seven days, [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | has #2,493 for player hours, in the top 11% of all ranked servers and #947 in Europe.

Is [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | a busy server?

[TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | is showing 2 players right now, with 200 slots in total. It peaked at 6 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 14:00 UTC, with an average of 5 players.

Lists and filters

How should you read the tags on [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |?

You'll see [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): The server browser lists it under Europe; sc2 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server rules

How is [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | set up, and what rules does it keep?

Nothing in the name of [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.

[TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | runs which map?

A procedural map of size 3,850 and seed 1212824008, generated by the game, is what [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK | runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How should you connect to [TR/EU] RUSTGELE |Türkiye|NO LİMİT|NO LAG| 2 HAFTALIK |?

Enter client.connect 84.54.14.162:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustgele.com.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,sc2,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players The server holds 200 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Region

EU
Europe The server browser lists it under Europe.

Other

sc2
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.