On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,348top 69%
Last wipe509d agobiweekly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,348 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 151 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 175 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep?
You won't see a region from Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep, whose region code is ger. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 85.10.198.210:28015.
How dependable is Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep, and is it online at the moment?
You can join now: Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep is online. The uptime it reports puts the last restart at about 14 days 19 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep smooth to play on?
It never fell below 124 server fps in the last 48 hours, averaging 151. At its peak, it held 324,191 entities, including buildings, deployables and all else in the world. At its highest, it used 4,856 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep sit?
You will find Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep on Rust network protocol 2590 and build 122868, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep wipe its map?
The next wipe on Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 509 days 23 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
Player numbers
Where does Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep place in the wider field of Rust servers?
Over the last seven days, Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep has #15,348 for player hours, in the top 69% of all ranked servers.
Is Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep a busy server?
With 100 slots available, Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep currently has 0 players. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep?
The game's browser takes its cue from the tags Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; v2590 (Protocol): To get in, your game needs to be on the same version: the protocol is 2590; cs122868 (Build): Build number: 122868; ptrak (Networking): The network layer is RakNet, standard for the game; $rger (Region code): Region code: ger; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep?
Rust Server Score lists that include Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks.
Rules and settings
Which rules does Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep enforce, and what are its settings?
Nothing in the name of Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep states a gather rate. You will find no published group limit. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
A procedural map of size 3,500 and seed 76951874, generated by the game, is what Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Mitternacht 2.0 | Raid-Time | KOS-Zones | Low Upkeep?
To connect, start Rust, press F1, and type client.connect 85.10.198.210:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/j8VF6mUAHV.
Server tags
what each one means
Published asmp100,ptrak,$rger,v2590,^b,^v,gmvanilla,cs122868,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
v2590
ProtocolTo get in, your game needs to be on the same version: the protocol is 2590.
cs122868
BuildBuild number: 122868.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rger
Region codeRegion code: ger.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).