Working its way up from the back of the class: #15,920 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 8,294 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 11:36 UTC, in 15h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] sit?
You'll see EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 85.113.51.132:27015 is the address to use.
How reliable is EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ], and is it up?
You cannot join now: EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] is offline, last seen 27 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] on?
Rust network protocol 2633 and build 163794 on Windows is what EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] reset?
The next wipe on EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] is a projection from biweekly: 14 days after its last wipe. It is due to wipe next on Friday 30 October at 11:36 UTC. The world it runs now was created 55 days 8 hours. Its tags give a wipe schedule of every two weeks.
Player count
Where does EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] sit among Rust servers?
In Europe, EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] is #2,472, and overall it is #15,920 on player hours over the last seven days, in the top 70% of all ranked servers.
Is EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] a busy server?
It has been 27 days 4 hours since EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] was last seen, and it is offline right now.
Tags and filters
What do EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ]'s tags stand for?
The game's browser takes its cue from the tags EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163794 (Build): This runs on build 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
What settings and rules apply on EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ]?
You will find no gather rate in the name of EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ]. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ]?
EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ] runs a game-generated procedural map at size 4,500, seed 202544. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto EVILRUST [ NoLimit | RaidableBases | Events | Quests | RU ]?
To connect, start Rust, press F1, and type client.connect 85.113.51.132:27015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2633,^z,^y,^b,EU,gmrust,cs163794,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.