On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#7,514top 34%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,514 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.4 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Mon 26 OctSat 24 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 07:28 UTC3d ago
1
–
running
0
Sat 24 Oct, 21:03 UTC4d ago
2
–
1.4 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The Maddogs leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 85.115.209.250:26769.
Is The Maddogs up, and how steady is its uptime?
Right now, The Maddogs is online. According to its reported uptime, the last restart was about 2 days 23 hours ago. For the last 5 full days, it was up 119 of 120 hours, or 99% of the time. On 23 October 2026, Rust Server Score saw it for the first time.
Does The Maddogs perform well?
The average over the last 48 hours was 60 server fps, and it never went below 51. Up to 44,169 entities were in the world, covering buildings, deployables and the rest. Up to 2,652 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is The Maddogs running?
Rust network protocol 2635 and build 168909 on Linux is what The Maddogs runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does The Maddogs wipe, and how often?
The record holds too few of The Maddogs's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 3 days.
What happens on The Maddogs when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 0 hours into the latest wipe.
Population
Where does The Maddogs place in the wider field of Rust servers?
Over the last seven days, The Maddogs has #7,514 for player hours, in the top 34% of all ranked servers.
What does the population on The Maddogs look like?
The Maddogs is showing 0 players right now, with 50 slots in total. Averaging 0 players over seven days, it peaked at 2.
Lists and filters
What is meant by the tags on The Maddogs?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags The Maddogs publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature The Maddogs?
Rust Server Score lists that include The Maddogs: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
Which rules does The Maddogs enforce, and what are its settings?
You will find no gather rate in the name of The Maddogs. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on The Maddogs?
The game generates the procedural map on The Maddogs at size 3,000 with seed 172134107. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto The Maddogs?
Enter client.connect 85.115.209.250:26769 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/XMdmNQW9Hx.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).