On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,353top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,353 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 3,549 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 16:02 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) based in?
You'll find no region listed by 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas). Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 85.14.198.170:28015.
How dependable is 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas), and is it online at the moment?
Right now, 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) is online. According to its reported uptime, the last restart was about 2 days 21 hours ago. For the last 7 full days, it was up 136 of 168 hours, or 81% of the time. On 21 September 2026, Rust Server Score saw it for the first time.
How well does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) run?
It averaged 30 server fps over the last 48 hours, with a low of 28. Up to 145,748 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,837 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) sit?
You will find 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) wipe, and how often?
4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 26 days 10 hours.
What happens on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) sit among Rust servers?
In the top 69% of all ranked servers, 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) sits at #15,353 for player hours over the last seven days.
What does the population on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) look like?
Right now, 0 players are on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas), which has 10 slots. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
You'll see 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) tagged with gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
Rust Server Score lists that include 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas): Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) enforce, and what are its settings?
The name of 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) uses?
The game generates the procedural map on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) at size 5,000 with seed 199759606. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?
To connect, start Rust, press F1, and type client.connect 85.14.198.170:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).