On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average1peak 1
Rank#8,028top 36%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #8,028 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 481 places this week.
A term to build on.
Strongest in standing (C); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is 4Netplayers Rust Server probe 2 based in?
No region is published for 4Netplayers Rust Server probe 2. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 85.14.206.35:22400.
How reliable is 4Netplayers Rust Server probe 2, and is it up?
The server is down: 4Netplayers Rust Server probe 2 is offline now, with the last sighting 3 days ago. It was up 7% of the time over the last 6 full days, 10 of 144 hours. It was first seen by Rust Server Score on 22 October 2026.
On what Rust version does 4Netplayers Rust Server probe 2 sit?
The server 4Netplayers Rust Server probe 2 is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does 4Netplayers Rust Server probe 2 wipe, and how often?
The record holds too few of 4Netplayers Rust Server probe 2's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days 5 hours have passed since this world was made.
Player numbers
Where does 4Netplayers Rust Server probe 2 place in the wider field of Rust servers?
In the top 36% of all ranked servers, 4Netplayers Rust Server probe 2 sits at #8,028 for player hours over the last seven days.
Is 4Netplayers Rust Server probe 2 a busy server?
4Netplayers Rust Server probe 2 is offline at the moment; the last time it was seen was 3 days ago. It peaked at 1 and averaged 1 players over the last seven days.
Tags
How should you read the tags on 4Netplayers Rust Server probe 2?
You'll see 4Netplayers Rust Server probe 2 tagged with gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 4Netplayers Rust Server probe 2 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 4Netplayers Rust Server probe 2: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does 4Netplayers Rust Server probe 2 enforce, and what are its settings?
The name of 4Netplayers Rust Server probe 2 gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
4Netplayers Rust Server probe 2 runs which map?
4Netplayers Rust Server probe 2 runs a game-generated procedural map at size 4,450, seed 1234567890. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to 4Netplayers Rust Server probe 2?
Enter client.connect 85.14.206.35:22400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C); population is the one to work on (F).