On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 3
Rank#5,121top 23%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,121 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 19:01 UTC4d ago
3
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [4Netplayers] Rust beer test Server 7 based in?
You'll find no region listed by [4Netplayers] Rust beer test Server 7. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 85.14.214.121:28015.
How reliable is [4Netplayers] Rust beer test Server 7, and is it up?
You can join now: [4Netplayers] Rust beer test Server 7 is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 46% of the time over the last 7 full days, 77 of 168 hours. It was first seen by Rust Server Score on 27 September 2026.
Is [4Netplayers] Rust beer test Server 7 smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 74,639 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,434 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [4Netplayers] Rust beer test Server 7 on?
The server [4Netplayers] Rust beer test Server 7 is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [4Netplayers] Rust beer test Server 7 reset?
[4Netplayers] Rust beer test Server 7 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 4 days 5 hours have passed since this world was made.
What should you expect from wipe day on [4Netplayers] Rust beer test Server 7?
The average peak on its recent wipes was 3 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [4Netplayers] Rust beer test Server 7 sit among Rust servers?
Over the last seven days, [4Netplayers] Rust beer test Server 7 has #5,121 for player hours, in the top 23% of all ranked servers.
How many players does [4Netplayers] Rust beer test Server 7 usually have?
With 10 slots available, [4Netplayers] Rust beer test Server 7 currently has 0 players. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 3 players.
Tags and filters
What is meant by the tags on [4Netplayers] Rust beer test Server 7?
The game's browser takes its cue from the tags [4Netplayers] Rust beer test Server 7 has set: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [4Netplayers] Rust beer test Server 7?
These Rust Server Score lists count [4Netplayers] Rust beer test Server 7 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
How is [4Netplayers] Rust beer test Server 7 set up, and what rules does it keep?
Nothing in the name of [4Netplayers] Rust beer test Server 7 states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
[4Netplayers] Rust beer test Server 7 runs which map?
[4Netplayers] Rust beer test Server 7 runs a game-generated procedural map at size 3,650, seed 281169553. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto [4Netplayers] Rust beer test Server 7?
Enter client.connect 85.14.214.121:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).